{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/blender-unity-featured-550x290.jpg","local":"\/data\/posts\/2014\/05\/b031995730537b298466f47a66863d0c.jpg"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screen4-300x169.jpg","local":"\/data\/posts\/2014\/05\/d9585bd0f718cc1c867cbc38f99249ad.jpg"}],"author_link":"author\/drprettypatty\/","author_name":"DrPrettyPatty","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1399888200,"event":"LD29","likes":6,"metadata":{"p_key":"82194","p_author":"DrPrettyPatty","p_authorkey":"0","p_urlkey":"292926","p_title":"My Blender to Unity Workflow tutorial series is complete!","p_cat":"LD #29","p_event":"LD29","p_time":"1399888200","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/05\/12\/my-blender-to-unity-workflow-tutorial-series-is-complete\/","text":"<p><a href=\"http:\/\/www.zakjr.com\/blog\/?p=25\"><img alt=\"zakjr-blender-unity\" class=\"aligncenter wp-image-360730 size-large\" height=\"290\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"\/data\/posts\/2014\/05\/b031995730537b298466f47a66863d0c.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/blender-unity-featured-300x158.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/blender-unity-featured-550x290.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/blender-unity-featured.jpg 720w\" width=\"550\"\/><\/a><\/p>\n<p>I just finished <a href=\"http:\/\/www.zakjr.com\/blog\/?p=138\" target=\"_blank\">Part 8: Importing into Unity<\/a>! This concludes the tutorial, which takes you through the entire modeling, UV mapping, texturing, rigging, and animating process from scratch! <a href=\"http:\/\/www.zakjr.com\/blog\/?p=25\" target=\"_blank\">You can find the first post in the series here<\/a>. Thanks to everyone who left feedback, both constructive and positive!<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=30068\"><img alt=\"SailScreenshot\" class=\"alignright size-medium wp-image-360170\" height=\"169\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"\/data\/posts\/2014\/05\/d9585bd0f718cc1c867cbc38f99249ad.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screen4-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screen4-550x310.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screen4.jpg 1176w\" width=\"300\"\/><\/a><\/p>\n<p style=\"color: #000000\">I created\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=30068\" style=\"color: #4444cc\">Sail<\/a>\u00a0using this process, so if you like my style of low-poly graphics and are wondering how on earth I made the models, UV\u2019d, textured, rigged, and animated them all in 48 hours, you might be interested in this series!<\/p>\n<p style=\"color: #000000\">Also, I\u2019m totally open to feedback on these articles! Please let me know if any parts are confusing, or overdrawn, or straight-up wrong! You can leave a comment here, or on my site (no email or registration is required\u2013 \u00a0you can leave any or all the fields blank in the comment form), or let me know on Twitter!<\/p>\n<p>\u00a0<\/p>","time":"May 12th, 2014 9:50 am","title":"My Blender to Unity Workflow tutorial series is complete!","title_was_empty":false}