Orders of Magnitude day 1
So we are off to a great start with a rather non-gameplay theme. Our development can be view via the twitch here adam4813 and clonk2u multitwitch
We creating a future police catches time altering baddie action game. It will be using an isometric viewpoint with 3d worlds and 2d sprites for the characters.
Our fit for the theme is that of Order of Magnitude. You start out at the world level. From there you select a location (an event in the time stream). A view will zoom up to fill most of the screen zooming in on the street level. From there it will do this again once your reach the boos building, and will do it once more for the boss room. The concept is that the whole game is on the screen, but most elements are so tiny you can’t see them being sub-pixel in size.
A sampling of one of the location theme songs can be found here: Orders of Magnitude WW2 theme. I must stress that this is about an hour of work and refinement will be forthcoming.
Additionally here is some sample art
and a terrible display (default UE4 level) of the camera angle to be used
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Also in case anyone wants to comment, our thought process and organizationally madness can be found here Orders of Magnitude thoughts and organization.