{"assets": [], "author_link": "author/andrewkennedy/", "author_name": "andrewkennedy", "cat": "LD #31", "categories": ["LD #31"], "comments": [], "epoch": 1417831440, "event": "LD31", "likes": 9, "metadata": {"p_key": "82222", "p_author": "andrewkennedy", "p_authorkey": "0", "p_urlkey": "292954", "p_title": "My “one screen” mechanic works!", "p_cat": "LD #31", "p_event": "LD31", "p_time": "1417831440", "p_likes": "9", "p_comments": "0", "p_status": "WAYBACK", "us_key": null, "us_name": null, "us_username": null, "event_start": "1417737600", "event_key": "26", "event_name": "LD31"}, "source_url": "2014/12/06/my-one-screen-mechanic-works/", "text": "<p>My whole game takes place inside a theater. When the player tries to exit one side of the stage, however, he’s put right back on the other side.</p>\n<p><img alt=\"\" src=\"http://i.imgur.com/phkbl3T.gif\"/></p>\n<p>I’m a little sad I couldn’t get a cloth sim working well in Unity, but I rendered the video out in Maya and used a video texture plane instead.</p>\n<p>Overall I’m pretty well pleased with the effect. I might add an option to disable the video playing though. Maybe it will get too distracting later?</p>\n<p>For now it’s time to get some sleep and start fresh in the morning!</p>", "time": "December 6th, 2014 2:04 am", "title": "My “one screen” mechanic works!", "title_was_empty": false}