S | Devlog #1
I remember telling myself i would never make a Pixel Art entry again. Here we are.
It started out 3D again, and it did not look awful, but i was not satisfied. I couldn’t manage to get nice looking detail on the tiles, so i scrapped the 3D design. Looking at it again now, the mountains do look kinda sweet. But, whatever.
As always, i spent the first day not bothering with gameplay at all. I probably would have, had i spend more time on this whole thing, but i didn’t, so i haven’t. So far, i always managed to squeeze some moderately fun gameplay in during the second day. Lets see what i can do with this:
Those mountains don’t look like mountains. Not yet.
I also just decided on the name: S
You can form it nicely from those hex-tiles.


