{"assets":[],"author_link":"author\/ryannielson\/","author_name":"RyanNielson","cat":"LD #31","categories":["LD #31"],"comments":[],"epoch":1417887780,"event":"LD31","likes":5,"metadata":{"p_key":"82245","p_author":"RyanNielson","p_authorkey":"0","p_urlkey":"292977","p_title":"Update #1 \u2013 Our top-down time limited shooter","p_cat":"LD #31","p_event":"LD31","p_time":"1417887780","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"source_url":"2014\/12\/06\/update-1-our-top-down-time-limited-shooter\/","text":"<p>We\u2019re working on a top-down shooter that has a strict time limit in which you must clear the room. Basically, you\u2019re given 15 seconds and kill all the enemies and get out of the room before it explodes. You keep going until you lose, and your goal is to see how far you can get. We have a core game loop so far, we just have lots of polishing, effects, and audio to do.<\/p>\n<p>\u00a0<\/p>\n<p><img alt=\"\" src=\"http:\/\/i.imgur.com\/bxa8KlQ.gif\" style=\"width: 100%\"\/><\/p>","time":"December 6th, 2014 5:43 pm","title":"Update #1 \u2013 Our top-down time limited shooter","title_was_empty":false}