{"assets":[],"author_link":"author\/mrcakehat\/","author_name":"MrCakehat","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1406688540,"event":"LD30","likes":1,"metadata":{"p_key":"82253","p_author":"MrCakehat","p_authorkey":"0","p_urlkey":"292985","p_title":"Is it allowed to use own built Level Editors in the LD?","p_cat":"LD #30","p_event":"LD30","p_time":"1406688540","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/07\/30\/is-it-allowed-to-use-own-built-level-editors-in-the-ld\/","text":"<p>Hi, first timer here, I am wondering if I am allowed to use a Level Editor that I have built myself, for the next upcoming LD? Or is that still considered \u2018Part of the process\u2019 that you create a level editor during the 48 hours?<\/p>\n<p>The level editor was built from scratch by myself, and creates 2 files for the map (One for tiles, and one for collisions), which can be used in a game (Of course with the proper \u201cloading the map\u201d code).<\/p>\n<p>I am wondering whether i should work on this some more, or just start from scratch again during the LD.<\/p>\n<p>Also if it is required, I will also provide the source code to it with the game from the LD.<\/p>\n<p>Thanks!<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld\/\" rel=\"tag\">ld<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/level-editor\/\" rel=\"tag\">level editor<\/a><\/p>","time":"July 30th, 2014 2:49 am","title":"Is it allowed to use own built Level Editors in the LD?","title_was_empty":false}