{"assets": [], "author_link": "author/ad-edge/", "author_name": "AD-Edge", "cat": "LD #31", "categories": ["LD #31"], "comments": [], "epoch": 1417921080, "event": "LD31", "likes": 4, "metadata": {"p_key": "82279", "p_author": "AD-Edge", "p_authorkey": "0", "p_urlkey": "293011", "p_title": "16 hours remain! [Pixelpeople]", "p_cat": "LD #31", "p_event": "LD31", "p_time": "1417921080", "p_likes": "4", "p_comments": "0", "p_status": "WAYBACK", "us_key": null, "us_name": null, "us_username": null, "event_start": "1417737600", "event_key": "26", "event_name": "LD31"}, "source_url": "2014/12/07/16-hours-remain-pixelpeople/", "text": "<p>Ahhh, stress.</p>\n<p>Ive got a lot of little features and states to implement if this is going to be a ‘game’. Last night was very frustrating, got stuck on several ‘minor’ programming bugs, or things with Unity I wasnt very familiar with, a few of which took an hour or two to fix. The last issue I managed to fix by am (I was refusing to sleep until it was solved)… then slept for 8 hours instead of the planned 4!</p>\n<p>Thankfully the ‘pixelpeople’ (formerly ‘littlepeople’) are nicely implemented now. Ive probably spent <em>waaaay</em> too long on them… But they randomly walk around, occasionally contemplate life, scream and freak out when scary things happen and generally just look depressed. And they’ll soon be ‘utilized’ in the game <del>sadistically</del> properly.</p>\n<p>Theres two genders of pixelpeople now too. Unfortunately theres only one set of clothing for each, the way Ive implemented them isnt too great when it comes to flexibility, so its going to have to stay like that unless I suddenly get a bunch of spare time to redesign how theyre clothed before the compo ends! (unlikely)</p>\n<p>More screenshots:</p>\n<div class=\"wp-caption alignnone\" style=\"width: 452px\"><img alt=\"\" class=\"\" height=\"430\" src=\"http://i.imgur.com/enWQEEC.jpg\" width=\"442\"/><p class=\"wp-caption-text\">*upon creation, the pixelperson contemplates existence*</p></div>\n<p> </p>\n<div class=\"wp-caption alignnone\" style=\"width: 456px\"><img alt=\"\" class=\"\" height=\"405\" src=\"http://i.imgur.com/0EnYWiY.jpg\" width=\"446\"/><p class=\"wp-caption-text\">pixeldudes and dudettes</p></div>\n<div class=\"wp-caption alignnone\" style=\"width: 465px\"><img alt=\"\" class=\"\" height=\"413\" src=\"http://i.imgur.com/xLyKUkp.jpg\" width=\"455\"/><p class=\"wp-caption-text\">the two primary states pixelpeople experience</p></div>\n<div class=\"wp-caption alignnone\" style=\"width: 475px\"><img alt=\"\" class=\"\" height=\"546\" src=\"http://i.imgur.com/1XodxlR.jpg\" width=\"465\"/><p class=\"wp-caption-text\">what does that green beam do?</p></div>\n<p>Tags: <a href=\"http://ludumdare.com/compo/tag/3d/\" rel=\"tag\">3D</a>, <a href=\"http://ludumdare.com/compo/tag/3d-unity/\" rel=\"tag\">3d unity</a>, <a href=\"http://ludumdare.com/compo/tag/aliens/\" rel=\"tag\">aliens</a>, <a href=\"http://ludumdare.com/compo/tag/blender/\" rel=\"tag\">blender</a>, <a href=\"http://ludumdare.com/compo/tag/pixel/\" rel=\"tag\">pixel</a>, <a href=\"http://ludumdare.com/compo/tag/pixelpeople/\" rel=\"tag\">pixelpeople</a>, <a href=\"http://ludumdare.com/compo/tag/unity/\" rel=\"tag\">unity</a></p>", "time": "December 7th, 2014 2:58 am", "title": "16 hours remain! [Pixelpeople]", "title_was_empty": false}