{"assets":[],"author_link":"author\/axebane\/","author_name":"Axebane","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1408568400,"event":"LD30","likes":4,"metadata":{"p_key":"82296","p_author":"Axebane","p_authorkey":"0","p_urlkey":"293028","p_title":"First time entering Ludum Dare (or any game jam for that matter)","p_cat":"LD #30","p_event":"LD30","p_time":"1408568400","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/08\/20\/first-time-entering-ludum-dare-or-any-game-jam-for-that-matter\/","text":"<p>First time ever entering a game jam, but it wont be my first time finishing a game.<\/p>\n<p>However\u2026 the only game I actually remember finishing was a text-based game on Turbo Pascal a couple decades ago (around 1998) and I only showed it to a few friends, so the main reason I\u2019m entering is to force myself to keep a game project VERY SMALL so I can actually finish it, bugs be damned! After-all, one of my favorite games of all times was Daggerfall, and paradoxically it is also one of the most bug-riddled things I have ever seen (aside from that one scene in The Temple of Doom with the giant centipedes, but I digress)<\/p>\n<p>Can\u2019t wait to see the theme, and then get to brainstorming and making some sprites!<\/p>\n<p><strong>Language\/Editor\/IDE:<\/strong> GameMaker: Studio<br\/>\n<strong>Graphics:<\/strong> The built-in sprite editor in GameMaker<br\/>\n<strong>Music:<\/strong> Something simple, maybe even record some guitar bits myself.<br\/>\n<strong>Sound effects:<\/strong> Bfxr (just discovered this earlier today, so awesome for retro sound effects)<\/p>","time":"August 20th, 2014 9:00 pm","title":"First time entering Ludum Dare (or any game jam for that matter)","title_was_empty":false}