Technically halfway there…

Previously, in The Strictest Conservation of Everything: (quick recap) I’m making a game that neither creates anything nor destroys anything, to conserve exactly what’s in the screen. To that end, I’m making 6 characters that all do different attacks with boxes flying and lying around the arena, Bubble Bobble style, kind of.

I’ve made three of them! So technically, I’m halfway there… Technically.

Say hi to Stompy:

Block_Party_characters_gif_stompy

Stompy is the fastest “faller” in the game – well, that’s his attack. No, he doesn’t do much with blocks. Sorry.

 

Next, introducing Punch:

Block_Party_characters_gif_puncher

Punch is a bit of a surprise guy, his attacks can go through a barrage of boxes, but he can’t actually punch anyone in the face due to a psychological condition that he would rather not talk about.

 

And thirdly, say hi to Tosser

Block_Party_characters_gif_tosser

Tosser tosses. That’s his style. Straight forward to a degree and potentially self-lethal.

OK three more characters to go… And then MORE JUIICE and then SOUND and then OH GODS NO TIME