(Untitled)

Delicious art renders, hmmm… The planet chunks wont actually end up this nice and spherical in game, we’re using 2d physics so all the chunks exist within one plane and orbit around a central point.

and here’s us worshipping the almighty whiteboard.
In our game your hungry survivor group is stranded upon a planet shard and they will require ever increasing amounts of land to satisfy their needs.
the player needs to connect different planet shards via Grappling hook and make sure that those shards stay connected to feed the ever increasing population.
at-least that is the plan when we get around to working on actual gameplay ![]()
and finally here’s a webplayer to our current build, There’s not really any gameplay to speak of. But it does set the stage for us to build on tomorrow.
Unity Webplayer