{"assets":[{"original":"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/ld31_7.gif","local":"\/data\/posts\/2014\/12\/198eb16e9a6092eefca862b247ff0cc2.gif"},{"original":"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/ld31_7.gif","local":"\/data\/posts\/2014\/12\/198eb16e9a6092eefca862b247ff0cc2.gif"}],"author_link":"author\/deadpixelsociety\/","author_name":"deadpixelsociety","cat":"LD #31","categories":["LD #31"],"comments":[],"epoch":1417971900,"event":"LD31","likes":4,"metadata":{"p_key":"82419","p_author":"deadpixelsociety","p_authorkey":"0","p_urlkey":"293151","p_title":"Update #3 \u2013 Combat","p_cat":"LD #31","p_event":"LD31","p_time":"1417971900","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"source_url":"2014\/12\/07\/update-3-combat\/","text":"<p><a href=\"\/data\/posts\/2014\/12\/198eb16e9a6092eefca862b247ff0cc2.gif\"><img alt=\"ld31_7\" class=\"aligncenter size-full wp-image-417528\" height=\"242\" src=\"\/data\/posts\/2014\/12\/198eb16e9a6092eefca862b247ff0cc2.gif\" width=\"422\"\/><\/a><\/p>\n<p>Basic combat is in and working alongside a minimal enemy AI. The next steps include\u00a0implementing enemy rounds, scaling difficulty, points (favour), particles, start\/game over screen, and\u2026 that\u2019s a game! Should be doable! <img alt=\":D\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_biggrin.gif\"\/><\/p>","time":"December 7th, 2014 5:05 pm","title":"Update #3 \u2013 Combat","title_was_empty":false}