Planetary botanist?
Spent the whole of yesterday coding without a clear idea of gameplay. So stressful when you don’t have a strong idea in your head! Woke up this morning with a harebrained scheme involving procedurally generated plants. Like Jack and the Giant Beanstalk, but between planets! This game could crash and burn if it doesn’t pan out, but I guess that’s part of the fun, right?
Now for the minor problem of building the damn thing… It cheers me up to think that there are a ton of like-minded people going through the same challenges. Let’s get cracking ladies and gents! If you’re struggling, grit your teeth and push on through – you’ll be proud of yourself at the other end.
EDIT: I have dev blog going at http://stevesalmond.com/ludum-dare-30/ for posterity.
