{"assets":[],"author_link":"author\/tonbery\/","author_name":"Kuupu","cat":"LD #31","categories":["LD #31"],"comments":[],"epoch":1418035380,"event":"LD31","likes":11,"metadata":{"p_key":"82456","p_author":"Kuupu","p_authorkey":"0","p_urlkey":"293188","p_title":"The Cubenator is deployed!","p_cat":"LD #31","p_event":"LD31","p_time":"1418035380","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"source_url":"2014\/12\/08\/the-cubenator-is-deployed\/","text":"<h1><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=22691\" target=\"_blank\">PLAY AND RATE! <img alt=\":D\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_biggrin.gif\"\/><\/a><\/h1>\n<p>(and tell us if you find any bug)<\/p>\n<p><em><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/26.gif\"><img alt=\"26\" class=\"alignnone wp-image-419192 size-full\" height=\"200\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/26.gif\" width=\"308\"\/><\/a>\u00a0Title screen<\/em><\/p>\n<hr\/>\n<p>\u00a0<\/p>\n<p><strong>Jump<\/strong>, <strong>shoot<\/strong>, throw <strong>grenades<\/strong>, place <strong>cubes<\/strong> and <strong>destroy<\/strong> everything.<br\/>\nThat is the idea.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/28.gif\"><img alt=\"28\" class=\"alignnone wp-image-419220 size-full\" height=\"258\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/28.gif\" width=\"401\"\/><\/a> <em>2 AI Fighting<\/em><\/p>\n<hr\/>\n<p>\u00a0<\/p>\n<p>You can place 5 different cubes.<br\/>\nReflect \u2013 it shoots back to you.<br\/>\nTeleport \u2013 teleport the player to a random location.<br\/>\nAmmo \u2013 recovers the grenades.<br\/>\nLife \u2013 recovers the life.<br\/>\nSpike\/Saw \u2013 causes damage on touch.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/29.gif\"><img alt=\"29\" class=\"alignnone wp-image-419226 size-full\" height=\"58\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/29.gif\" width=\"358\"\/><\/a> <em>The Special Cubes<\/em><\/p>\n<hr\/>\n<p>\u00a0<\/p>\n<p>We intended to make a very fast paced, highly responsive game.<br\/>\nAnd we are very happy with what we achieved, at least we made a fun game.<\/p>\n<p>I confess the single player mode is a little annoying because our enemy AI is a little dumb, but it makes up by having 3 different levels on the multiplayer mode <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/><\/p>\n<p>Supports both controller and keyboard multiplayer <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/><\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/3-The-Dig.png\"><img alt=\"3 The Dig\" class=\"alignnone wp-image-419235 size-medium\" height=\"192\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/3-The-Dig-300x192.png\" width=\"300\"\/><\/a><\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/2-The-Tower.png\"><img alt=\"2 The Tower\" class=\"alignnone wp-image-419236 size-medium\" height=\"192\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/2-The-Tower-300x192.png\" width=\"300\"\/><\/a><\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/1-The-Pit.png\"><img alt=\"1 The Pit\" class=\"alignnone size-medium wp-image-419238\" height=\"192\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/1-The-Pit-300x192.png\" width=\"300\"\/><\/a> <em>Multiplayer levels<\/em><\/p>\n<hr\/>\n<p>\u00a0<\/p>\n<p>All the instruction are on the game, just before you start to play.<br\/>\n(if your controllers doesn\u2019t work, close the game, setup your controllers, then open the game again)<\/p>\n<p>\u00a0<\/p>\n<p>Team:<br\/>\nRoni (me) \u2013 Programming, Animation\/Particles and SFX.<br\/>\nCarolina \u2013 Art (almost everything).<br\/>\nDi Zapata \u2013 Music.<\/p>\n<p>External tools:<br\/>\n<a href=\"http:\/\/arongranberg.com\/astar\">A* Pathfinding Project<\/a>\u00a0 \u2013\u00a0\u00a0 (base for our pathfinding\/AI system)<br\/>\n<a href=\"http:\/\/blog.studiominiboss.com\/tools\">Vector Chimera<\/a>\u00a0 \u2013\u00a0\u00a0 (to change the Player2 sprite colors)<br\/>\n<a href=\"\/\/www.superflashbros.net\/as3sfxr\">Tom Vian (Super Flash Bros) 2010\u00a0<\/a> \u2013 (to make our SFX)<\/p>\n<p>Engine: Unity3D<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>","time":"December 8th, 2014 10:43 am","title":"The Cubenator is deployed!","title_was_empty":false}