{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/home-550x309.png","local":"\/data\/posts\/2014\/08\/daafd093b207284818dcf63727cf95bc.png"}],"author_link":"author\/jangobrick\/","author_name":"JangoBrick","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1408990680,"event":"LD30","likes":5,"metadata":{"p_key":"82593","p_author":"JangoBrick","p_authorkey":"0","p_urlkey":"293325","p_title":"LD #30 post mortem: I am dead","p_cat":"LD #30","p_event":"LD30","p_time":"1408990680","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/08\/25\/ld-30-post-mortem-i-am-dead\/","text":"<div style=\"font-family: sans-serif;color: #000000\">I wanted to devote a few minutes to thinking about the last few days \u2013 the preparation for Ludum Dare, and eventually taking part in it.<\/div>\n<div style=\"font-family: sans-serif\">(First of all: the pun in the title is <em>not<\/em> intended! I just noticed it. Fun times!)<\/div>\n<div style=\"font-family: sans-serif\"><\/div>\n<div style=\"font-family: sans-serif\">\n<div class=\"wp-caption aligncenter\" id=\"attachment_386217\" style=\"width: 560px\"><img alt=\"This is the aftermath of this Ludum Dare - my desk is full of all kinds of stuff. And it's already cleaned up a little - looked even worse before!\" class=\"wp-image-386217 size-large\" height=\"309\" src=\"\/data\/posts\/2014\/08\/daafd093b207284818dcf63727cf95bc.png\" width=\"550\"\/><p class=\"wp-caption-text\">This is the aftermath of this Ludum Dare \u2013 my desk is full of all kinds of stuff. And it\u2019s already cleaned up a little \u2013 looked even worse before!<\/p><\/div>\n<\/div>\n<div style=\"font-family: sans-serif\">\n<h2 style=\"text-align: center\"><span style=\"text-decoration: underline\">The Preparation<\/span><\/h2>\n<p>I did two things in preparation for this Ludum Dare.<br\/>\nI improved my game engine <em>a lot<\/em> in the recent days, so that I had something good to work with. That went nicely, I added a whole lot of things that I actually made use of in the compo.<br\/>\nI also did something I didn\u2019t do for the last Ludum Dare, I thought about the themes a lot. I looked at the 20 \u201cfinalists\u201d, sat back, and wrote one or two sentences about all of them. Well, almost all of them \u2013 I didn\u2019t have any ideas for some\u2026 unfortunately, the winner, \u201cConnected Worlds\u201d, was one of those.<br\/>\nStill, this was a good exercise; I got to use my fantasy and be creative (which is fun!). Also, it wasn\u2019t too bad that I didn\u2019t write down an idea for Connected Worlds \u2013 a very basic part started to grow soon after the theme was announced.<\/p>\n<h2 style=\"text-align: center\"><span style=\"text-decoration: underline\">The Compo Itself<\/span><\/h2>\n<p>I will split this into different parts, so that it\u2019s easier to read and also easier to write \ud83d\ude09<\/p>\n<h3 style=\"text-align: left\"><span style=\"color: #808080\">The theme is announced: getting a fundamental idea<\/span><\/h3>\n<p>This was a critical part. As I said it earlier, I got the <em>base idea<\/em> pretty fast \u2013 that is, two worlds in a splitscreen window, where you have to do things in both screen parts (worlds) to win the level.<br\/>\nBut there was a problem arising: I had no plan how to push that further. Well, somehow I got to some jumping things, then I decided to make them slimes, and then they started to move to the right by themselves.<br\/>\nThere was the game idea: move them in an intelligent way, so that they don\u2019t get stuck. When one goes out-of-screen, the player has lost.<br\/>\nStill, this was a very slow process. It could have been faster. A LOT faster. You can\u2019t really develop a game when you have no idea what you want to do, can you?<\/p>\n<h3 style=\"text-align: left\"><span style=\"color: #808080\">The first playable build, advancing from there<\/span><\/h3>\n<p>It took a lot of time until I had something playable. That was mainly caused by the missing ideas, I guess.<br\/>\nBut after I had that, things were a lot quicker. I added more tiles, made the worlds\u2019 backgrounds, and implemented power-ups (which I removed from the game later on, they were unnecessary).<br\/>\nAlso, since I was livestreaming the whole thing (will talk about that later), I was able to gather a few useful ideas from my viewers. The most remarkable one is the eponymous rubber band between the slimes. This also added to the \u201cconnection\u201d part of the theme. I am happy this was mentioned!<\/p>\n<h3 style=\"text-align: left\"><span style=\"color: #808080\">Graphics<\/span><\/h3>\n<p>I absolutely <em>loved<\/em> making the graphics for this game! Especially the lowres ones, for example the slimes. This was also quite a quick process, with a nice outcome.<\/p>\n<h3 style=\"text-align: left\"><span style=\"color: #808080\">Sounds and music (first music I ever made!)<\/span><\/h3>\n<p>Making the sounds was also relatively simple with the help of Bfxr. The rubber band sound comes from an actual rubber band, though.<br\/>\nCreating a piece of music was fun! It also was the first time I <em>ever<\/em> made any music in my whole life. Considering that, I think I can be proud of the soundtrack.<\/p>\n<h3 style=\"text-align: left\"><span style=\"color: #808080\">Level design &amp; testing<\/span><\/h3>\n<p>Level design is a <em>completely<\/em> different topic. That went horrible! I\u2019m never going to make a game similar to this in any game jam \u2013 simply because of this one experience.<br\/>\nIt really was a pain to do: paint some pixels on the level sheet, start the game, play the level, find out it\u2019s impossible to do, change a few pixels, need 7 tries to get to the specific location, works, screw up on the next part, another 15 tries, make it easier, back to the game, \u2026<br\/>\nI think you got the point by now. This, by the way, went on for probably more than 6 hours without a break.<br\/>\n<strong>Nope<\/strong>, not doing that again. NEVER.<\/p>\n<h3 style=\"text-align: left\"><span style=\"color: #808080\">Eating and sleeping<\/span><\/h3>\n<p>I slept way too little, nobody can prove me wrong. That resulted in my being completely <em>dead<\/em> when the compo ended. It likely lowered my enthusiasm, too. Although, if I had slept more, then I wouldn\u2019t have made it in time I suppose.<br\/>\nOpposed to my expectations, I ate and drank enough. Heck, I drank even more than I normally do! But that really was necessary, otherwise I would\u2019ve gotten a bad headache.<\/p>\n<h3 style=\"text-align: left\"><span style=\"color: #808080\">Some thoughts about livestreaming<\/span><\/h3>\n<p>Livestreaming is a great thing in Ludum Dare, it is both fun for the viewers and support for the streamers. So, it is a win-win thing, isn\u2019t it?<br\/>\nYes, it is \u2013 for the popular streamers at least. For people like me, who are <em>not<\/em> popular and also maybe new to the overall streaming thing, this doesn\u2019t apply unfortunately. I got 5 viewers at one or two occasions, but that was it. I wish there had been a bit more people coming to the smaller channels as well. I mean, it\u2019s about watching people make games, isn\u2019t it unimportant who the streamer is?<\/p>\n<h2 style=\"text-align: center\"><span style=\"text-decoration: underline\">After submitting<\/span><\/h2>\n<p>After submitting my game, I still had about three hours left. I used these to watch a few livestreams. The people there have come up with absolutely nice ideas, I have to say! Well, then the compo was over, and the only thing I could think was \u201cSLEEP!\u201d.<br\/>\nHere I am now, after having slept way longer than I usually do. I am editing my timelapse footage and writing this \u2018post mortem\u2019, which literally feels like after death.<br\/>\nI am waiting for things to normalize again\u2026 it is a bit of a strange feeling now.<br\/>\nBut more importantly, the overall experience during the compo, all that excitement and fun (I had a lot of fun! This post is just more focused on stuff I could improve, that\u2019s why it sounds rather negative.) lead to the wish of repeating this.<\/p>\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/TSjQXTTsUPE?feature=oembed\" width=\"500\"><\/iframe><\/p>\n<p><strong>I can\u2019t wait for the next Ludum Dare! #LD31!<\/strong><\/p>\n<\/div>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/deskphoto\/\" rel=\"tag\">deskphoto<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"August 25th, 2014 6:18 pm","title":"LD #30 post mortem: I am dead","title_was_empty":false}