Decisions, decisions.

Getting ready for Ludum Dare ๐Ÿ˜€ Unfortunately we weren’t able to get a venue this time (again) so I’m jamming from home – which is okay, since my best LDJAMs have been from home >_<

But I really enjoy the group jams…

Anyhow, this time around I’ve only got one vague goal to shoot for.

I wanna make a game about decisions.

Being an avid boardgamer (and designer), I want to make something that’s less about reflexes and real-time skill and more about decisions and implications. I know this isn’t a new idea, but looking back on my previous LD games:

  • A game about a landshark shooting missiles in bullet time.
  • A game about crushing friends with deadly accurately tossed boxes.
  • A game about a cop piloting various mecha.
  • A game in which you are a pokemon and must eat to not starve but your food is also your cover and trainers are out to catch you.
  • A game about… Pooping shots to escape.

I feel that’s one area I hadn’t explored yet. So here we go!

MAKEAGAME