Decisions, decisions.
Getting ready for Ludum Dare ๐ Unfortunately we weren’t able to get a venue this time (again) so I’m jamming from home – which is okay, since my best LDJAMs have been from home >_<
But I really enjoy the group jams…
Anyhow, this time around I’ve only got one vague goal to shoot for.
I wanna make a game about decisions.
Being an avid boardgamer (and designer), I want to make something that’s less about reflexes and real-time skill and more about decisions and implications. I know this isn’t a new idea, but looking back on my previous LD games:
- A game about a landshark shooting missiles in bullet time.
- A game about crushing friends with deadly accurately tossed boxes.
- A game about a cop piloting various mecha.
- A game in which you are a pokemon and must eat to not starve but your food is also your cover and trainers are out to catch you.
- A game about… Pooping shots to escape.
I feel that’s one area I hadn’t explored yet. So here we go!
