Gamedev is better with family!

This weekend was complicated. But in a good way. Since I’m on vacation, I had to choose between spending time with family and working on my game for Ludum Dare 30. Of course, family comes first. But fortunately having family nearby always has its benefits even when you’re creating a game in no time. After working all Saturday in programming and devote Sunday to enjoy the beach. I came back on Monday to finish all the art. My sisters kept everybody away from me and were playtesters, my mom cooked some nice meals (mom is great) and dad for the most part didn’t understood what was happening. In the end I was able to finish the game in time for the Jam. I like to participate in Compo because I usually work alone, but seeing how thing went this time could easily be considered as a team work.

I am very happy with the game. It was fun working on it and it is gratifying to see that many people are having a good time with it. Ludum Dare is a unique event and each time gets better.

I hope you enjoy the game and continue to share these moments of creativity but above all always remember to mix it with the non-digital world. It is a strange world, but it can be equally rewarding.

Cheers!

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=32989