{"assets":[],"author_link":"author\/hunttis\/","author_name":"hunttis","cat":"MiniLD","categories":["MiniLD"],"comments":[],"epoch":1427034600,"event":"","likes":9,"metadata":{"p_key":"82622","p_author":"hunttis","p_authorkey":"0","p_urlkey":"293354","p_title":"Pongstruction, end of second day","p_cat":"MiniLD","p_event":"LD32","p_time":"1427034600","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1429228800","event_key":"27","event_name":"LD32"},"source_url":"2015\/03\/22\/pongstruction-end-of-second-day\/","text":"<p>Haven\u2019t had as much time to code as I wished, but I\u2019ve been progressing. Had some inexplicable issues with phaser and collisions with tiled layers, which were fixed once I figured out\u00a0I had to tell which layers the collisions are happening in.<\/p>\n<p>Now you can pull the ball towards a paddle with the magnet beam!<\/p>\n<p>So far in the game: movable paddles, destructible blocks, indestructible blocks, magnet beam and it\u2019s charge and cooldown timers. Lots of sparkly particles too!<\/p>\n<p>Next it\u2019s time for moving enemies in the \u201ccastles\u201d. I\u2019ll have to also see to some better suited tiles for the castle walls. There is also a possible performance issue on how I\u2019m drawing the background layer to the game. Should probably have it as a single repeating image rather than a tiled layer that has a bazillion tiles.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/03\/pongstruction_2.gif\"><img alt=\"pongstruction_2\" class=\"alignnone size-full wp-image-434696\" height=\"200\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/03\/pongstruction_2.gif\" width=\"320\"\/><\/a><\/p>","time":"March 22nd, 2015 2:30 pm","title":"Pongstruction, end of second day","title_was_empty":false}