{"assets":[],"author_link":"author\/judasbenhur\/","author_name":"Polyganz","cat":"LD #32","categories":["LD #32"],"comments":[],"epoch":1429612020,"event":"LD32","likes":4,"metadata":{"p_key":"82804","p_author":"Polyganz","p_authorkey":"0","p_urlkey":"293536","p_title":"\u201cA nice Day in the Park\u201d","p_cat":"LD #32","p_event":"LD32","p_time":"1429612020","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1429228800","event_key":"27","event_name":"LD32"},"source_url":"2015\/04\/21\/a-nice-day-in-the-park\/","text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=7317\"><img alt=\"screenshot1\" class=\"aligncenter size-large wp-image-459527\" height=\"308\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/screenshot11-550x308.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/screenshot11-300x168.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/screenshot11-550x308.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/screenshot11.jpg 1140w\" width=\"550\"\/><\/a><\/p>\n<p>So for this jam I wanted to use the motion capture system <a href=\"https:\/\/neuronmocap.com\/\" target=\"_blank\">Perception Neuron<\/a>. Because I work at the company who\u00a0developed the system it was my goal to see how well it worked for recording animations and what I could get done in 48 hours. The rules I set upon myself turned about to make the jam a lot more difficult once the theme was announced. I spent a good amount of time trying to pair game ideas with motion-capture, the time and resources I had available.<\/p>\n<p>The idea of having a recorded motion and then disabling the animation to turn the character into\u00a0a ragdoll turned out to be really easy. Unity\u2019s animation controller is pretty straight forward with this as you can use one invisible character\u00a0with the recorded motion and\u00a0then use another rigged model\u00a0as the visual component driven by the animation controller. When you turn off the animator component the ragdoll becomes active. I was surprised how well this worked. This allowed me to use the recorded motion without any data cleanup or anything else in\u00a0Unity. Simply exported as an FBX file from the tracking software and imported into Unity.<\/p>\n<p>The resulting game concept from that was pretty straight forward. Prevent dude A from reaching point B by dropping stuff on his head.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=7317\"><img alt=\"gif5\" class=\"aligncenter size-full wp-image-459525\" height=\"388\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/gif5.gif\" width=\"588\"\/><\/a><\/p>\n<h2 style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=7317\">Give it a try and let me know what you think<\/a>.<\/h2>","time":"April 21st, 2015 10:27 am","title":"\u201cA nice Day in the Park\u201d","title_was_empty":false}