{"assets":[],"author_link":"author\/6x13\/","author_name":"6x13","cat":"LD #32","categories":["LD #32"],"comments":[],"epoch":1429624260,"event":"LD32","likes":5,"metadata":{"p_key":"82810","p_author":"6x13","p_authorkey":"0","p_urlkey":"293542","p_title":"Warigami Post-Mortem","p_cat":"LD #32","p_event":"LD32","p_time":"1429624260","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1429228800","event_key":"27","event_name":"LD32"},"source_url":"2015\/04\/21\/warigami-post-mortem\/","text":"<p><img alt=\"\" class=\"alignnone\" height=\"196\" src=\"http:\/\/img.itch.io\/aW1hZ2UvMjM3NjYvOTUwODEucG5n\/original\/SKF60W.png\" width=\"601\"\/><\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=50324\">Warigami<\/a> tries to combine the handheld LCD console style animation and gameplay experience with modern colorful graphics. The things went right:<\/p>\n<p>\u2013 Graphics and animation actually gives the impression of a modern LCD console while playing.<\/p>\n<p>\u2013 Gameplay is much more enjoyable than what we expected to get with almost no time to evaluating mechanics design.<\/p>\n<p>\u2013 The implementation is working, even though it was the first time I ever wrote C++.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=50324\"><img alt=\"\" class=\"alignnone\" height=\"400\" src=\"http:\/\/img.itch.io\/aW1hZ2UvMjM3NjYvOTQ3NzQucG5n\/original\/%2FSUqC%2F.png\" width=\"601\"\/><\/a><\/p>\n<p>The bad:<\/p>\n<p>\u2013 Windows build. I work on Linux. I didn\u2019t do the testing on Windows until the last moment even though I knew there will be problems. The build is working, but it doesn\u2019t open on few systems due to some missing DLL issues.<\/p>\n<p>\u2013 Intro and story scenes. They were not planned from the beginning so we failed to make the animations for them. Still, they are looking good even without animations.<\/p>\n<p>\u2013 No levels. I tried to make the implementation as dynamic as possible. There is already support for many level variations in the game, but we didn\u2019t have any time to actually design levels so we went on with the optimum values.<\/p>\n<p>Anyway, we hope you like it.<\/p>\n<p><img alt=\"\" class=\"alignnone\" height=\"400\" src=\"http:\/\/img.itch.io\/aW1hZ2UvMjM3NjYvOTQ3OTgucG5n\/original\/xwzEHo.png\" width=\"600\"\/><\/p>","time":"April 21st, 2015 1:51 pm","title":"Warigami Post-Mortem","title_was_empty":false}