{"assets":[],"author_link":"author\/laerne\/","author_name":"l\u00e6rne","cat":"LD #31","categories":["LD #31"],"comments":[],"epoch":1417627440,"event":"LD31","likes":4,"metadata":{"p_key":"82812","p_author":"l\u00e6rne","p_authorkey":"0","p_urlkey":"293545","p_title":"Yet another n00b, that might try to learn l\u00f6ve along the way","p_cat":"LD #31","p_event":"LD31","p_time":"1417627440","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"source_url":"2014\/12\/03\/yet-another-n00b-that-might-try-to-learn-love-along-the-way\/","text":"<p>I was expecting a friend to do the \u201cjam\u201d with, but he wasn\u2019t available in the end.\u00a0 So I shall subscribe to the \u201ccompo\u201d\/classic challenge.<\/p>\n<p>I usually uses C++11 with SDL, but I want to use something more quick to write for what I believe is a prototyping challenge.\u00a0 I believe I\u2019ll try to use l\u00f6ve, unless I have a visual novel idea, in which case I\u2019ll learn ren\u2019py).\u00a0 If I use l\u00f6ve I\u2019ll have no starting base.\u00a0 If I get too afraid, I\u2019ll switch to python and something I know, like pygobject and I\u2019ll get some code snippets to reuse.\u00a0 I hope I\u2019ll manage to distribute python\/lua softwares easily.<\/p>\n<p>My biggest fear I that I suck so much at sound (I even have no microphone), that it is very likely I\u2019ll end up with a soundless game.<\/p>\n<p>So my planned tools are<br\/>\n\u2013 L\u00f6ve and lua <em>or<\/em> or python and ren\u2019py <em>or<\/em> python and pygobject,<br\/>\n\u2013 Inkscape, Gimp, Krita, MyPaint, a pencil, a pen, a brush (not all might be needed),<br\/>\n\u2013 Box2D if needed,<br\/>\n\u2013 Jesse Schell\u2019s book on game design.<\/p>\n<p>This is my first LD I hope I\u2019ll enjoy it !<\/p>","time":"December 3rd, 2014 5:24 pm","title":"Yet another n00b, that might try to learn l\u00f6ve along the way","title_was_empty":false}