{"assets":[],"author_link":"author\/tmpxyz\/","author_name":"tmpxyz","cat":"LD #32","categories":["LD #32"],"comments":[],"epoch":1431307080,"event":"LD32","likes":4,"metadata":{"p_key":"82849","p_author":"tmpxyz","p_authorkey":"0","p_urlkey":"293581","p_title":"My idea of adding incentive for rating games","p_cat":"LD #32","p_event":"LD32","p_time":"1431307080","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1429228800","event_key":"27","event_name":"LD32"},"source_url":"2015\/05\/11\/my-idea-of-adding-incentive-for-rating-games\/","text":"<p>I think\u00a0<strong>these goals<\/strong>\u00a0are desirable and good for the community of LD:<\/p>\n<p><strong>1.<\/strong> We need people to rate more games;<br\/>\n<strong>2.<\/strong> We need people to give more help\/suggestion\/comment to less appealing games too.<br\/>\n<strong>3.<\/strong> We would like people to give more insightful opinions\/suggestion than \u201cGreat, nice_work, great_graphics, etc\u201d<br\/>\n<strong>4.<\/strong> [Optional] Discourage behaviors that like giving false rating or just give random rating without playing.<\/p>\n<p>I think the best method to achieve that is to provide more **INCENTIVE** to people;<\/p>\n<p>Current rating system already provide much incentive for people to keep rating other games, but the drawback here is the incentive will fade quickly after receiving more than 40+ rates, you will have much less chance to be in the first page, and that\u2019s when self-promotion blogs become more effective. (Of course, Post-mortem is valuable, we should keep the incentive for people to keep writing that)<\/p>\n<p>It\u2019s hard to design good incentive to drive people to do things, but luckily, we\u2019re all game developers, and that\u2019s what we do daily.<\/p>\n<p>I believe many of you could come up with good ideas for that (<strong>with low development cost<\/strong>).<\/p>\n<p>Let me\u00a0just give my own idea first:<\/p>\n<p><strong>===============================================<\/strong><\/p>\n<p><strong>(1) The \u201cTop-Page Featuring\u201d <span style=\"color: #ff0000\">hidden-ticket<\/span>;<\/strong><br\/>\nAdd 6~8 special feature slot\u00a0at the top page;<br\/>\nand every 15min, for each\u00a0slot, the featuring ticket will be regenerated and hidden in a <span style=\"text-decoration: underline\">random<\/span> game entry, the guy\u00a0who first comments that game after that will <span style=\"text-decoration: underline\">dig that ticket out<\/span>, and gain the 15min \u201cspecial-featuring\u201d chance.<\/p>\n<p>[Optional] add some\u00a0fun for digging, give hints like\u00a0\u201cVeryFar\/Far\/Near\/VeryNear\u201d;<\/p>\n<p>This plan might give incentive for people to play random games and give love to those games less appealing.<\/p>\n<p><strong>(2) Add some <span style=\"color: #000000\">gamble<\/span> elements<\/strong><\/p>\n<p>We all have a <span style=\"color: #ff0000\"><strong>sorting-score<\/strong><\/span> for sorting in the pages. Use that to boost the\u00a0incentives.<\/p>\n<p>Even if you didn\u2019t dig out the ticket in (1), you would get some random credit for rating a game;<\/p>\n<p>People could place some credit into the slot machine and might earn a boost of the score, or even a ticket.<\/p>\n<p><strong>(3) Improve the comment quality<\/strong><\/p>\n<p>(1)&amp;(2) aim to add incentive to drive people to keep playing &amp; rating; but we also need to give incentive for people\u00a0to improve the comment quality.<\/p>\n<p>An upvote system for comment could do, and the upvote will boost sorting-score.<\/p>\n<p>[Optional] every one could only give X+D+5 upvotes, X is the upvote he received, D is day in judging. This is to prevent vote rigging.<\/p>\n<p>\u00a0<\/p>","time":"May 11th, 2015 1:18 am","title":"My idea of adding incentive for rating games","title_was_empty":false}