I’m in, and this time I want to aim for simplicity.
For LD32, my entry featured considerably more sophisticated (though not necessarily better!) visuals and map generation than my usual entries. While I’m proud of the fact that I pushed my boundaries, it definitely meant that the gameplay suffered. In particular, many features that would have been fun and thematic had to be cut at the end.
This time, I want to end the compo feeling like I’ve created my most polished and “finished” entry yet. I want to do this by using minimalistic graphics (but with plenty of finesse, polish, and extra effects to make the simple graphics feel intentional and well-executed) as well as a focused set of core features. Basically, I’d like to make something that feels as cohesive and complete as my successful “Drill18” entry — though I’m certainly aiming for fewer features and less complexity, because that thing was a beast and I still have NO idea how I pulled it off.
I’ll most likely be using Unity again (not sure about 3d or 2d), though part of me is tempted to use JavaScript to make something that looks like an old-school text-based adventure.