Day 1 Post Mortem

Today was pretty brutal, but I managed to implement most of the stuff I had planned.

The gun platforms are working decently now, you can buy new ones, and the game finishes and can be restarted. I’ve also submitted the game to the Play store so it can hopefully be approved by tomorrow. The game page is also prepped and ready.

There’s still lots of work to do. I’ve changed my mind about the AI. I will not try to implement it tomorrow as it would be impossible to finish. Instead, I will implement a hotseat mode, where you can take turns with someone so you can play on your PC or maybe alone just so you can get a taste of the game. Here’s my trello board of the stuff I’ll try to do next. This is the second time I’m using trello to organize a project as I hate the clunky issue tracker on Bitbucket and I have no more repositories left on GitHub. But I have to say trello is not that bad. The biggest disadvantage is you can’t cross-reference issues with commits, but working through the back history of a repo is not something I do often in a jam anyways, so it’s a good tool that I recommend.

Screenshot 2014-12-08 01.04.03