I’m in like Finn!

I’m in for the Jam for sure!
I’m intending to use MonoGame / VS 2015 / C#.
For assets I’ll use Paint.NET / Spriter / Pyxel Edit for art. — Spriter (Brash Monkey) and Pyxel Edit (from the Tools page) are both really awesome tools, by the way.
For sound, I’ll probably just screw around in Audacity against noises I make with my voice, and/or bsfxr; I might get Taco to help with some of this, we’ll see how much I can rope her in for.
I plan on taking a look at Ogmo editor (from the tools page) today, before the competition starts, just to make sure I have the basics down (I’ve never used it before, but I’m hoping it will speed things up, and not having the opposite effect…)
If I get that far, I’ll probably be scraping the internet for CC~ish musics.
I’ll might also scrape the internet for other filler assets as well — well see. Would prefer to make everything myself, but I’m not that talented. I’ll make sure it’s all CC or at least GPL.
I don’t want to jinx it, but I’ve never finished one of these before, so wish me luck, I really hope I can knock it out this time. For now, I’m going to get some sleep. 
Woot!
–Mikey