{"assets":[{"original":"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Block_Party_gif_tosser.gif","local":"\/data\/posts\/2014\/12\/ba03810a9afe99c14b2a6b92398ac31c.gif"}],"author_link":"author\/tuism\/","author_name":"Tuism","cat":"LD #31","categories":["LD #31"],"comments":[],"epoch":1417922520,"event":"LD31","likes":5,"metadata":{"p_key":"83088","p_author":"Tuism","p_authorkey":"0","p_urlkey":"293820","p_title":"The strict conservation of everything","p_cat":"LD #31","p_event":"LD31","p_time":"1417922520","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"source_url":"2014\/12\/07\/the-strict-conservation-of-everything\/","text":"<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>Hi all!! Progress has been slow\u2026 (Also I avoided using \u201cprogress\u201d in the title :P) But I have A GIF! WOO!<\/p>\n<p><img alt=\"Block_Party_gif_tosser\" class=\"alignnone size-full wp-image-414151\" height=\"307\" src=\"\/data\/posts\/2014\/12\/ba03810a9afe99c14b2a6b92398ac31c.gif\" width=\"360\"\/><\/p>\n<h3>So what is the strict conservation of everything?<\/h3>\n<p>A lot of people said they hated the theme, that it\u2019s too generic, that it was not \u201cimaginative\u201d\u2026 I didn\u2019t think so at all! It really depends on how you \u201cpolice yourself\u201d. You can be as open-ended as you want or as tightly clamped as you want. The point is it\u2019s really up to you!<\/p>\n<p><strong>So me, I took the restriction REALLY strictly<\/strong> \u2013 Entire Game One Screen meant that I could not instantiate anything into the game after it started. This had quite a few profound effects on game design:<\/p>\n<ul>\n<li>No bullets. They weren\u2019t there before the game started, they can\u2019t be there after.<\/li>\n<li>No \u201csecrets out of a treasure chest\u201d surprise. Same as above.<\/li>\n<li>No destroying anything \u2013 well this wasn\u2019t strictly in the rules, but if I took anything away from the game, it would empty out the game as it went on. And since I can\u2019t make stuff, taking stuff away would be detrimental. I played with the idea of the subtraction being part of the play, but decided against it.<\/li>\n<\/ul>\n<p>And so my whole game is designed around everything being there all the time! It is a versus arena game, and instead of guns and bullets, there are boxes, and six characters with different abilities. Each time a player died they randomly come back as another character. When boxes fall off the bottom they wrap like Bubble Bobble. Nothing is destroyed. Players are one-hit killed by flying boxes in any direction.<\/p>\n<p><strong>These are the six characters that I\u2019m working on:<\/strong><\/p>\n<ol>\n<li>Tosser \u2013 picks up boxes and tosses them.<\/li>\n<li>Punch \u2013 punches boxes into opponents and even out of the air<\/li>\n<li>Stompy \u2013 Kills by stomping \u2013 has a fast-fall stomp attack, could also affect boxes.<\/li>\n<li>Porter \u2013 randomly teleports a box from elsewhere on the screen in front of him, tele-fragging them if they\u2019re caught by it.<\/li>\n<li>Amy \u2013 she throws boxes at an arc instead of a straight line. Possibly needs tweaking. (Amy because \u201caim\u201d\u2026 Yeah I love terrible puns)<\/li>\n<li>Sucker \u2013 pulls a box towards him to surprise opponents from behind.<\/li>\n<\/ol>\n<p>\u00a0<\/p>\n<p>Now, have I gone and overscoped myself again? I don\u2019t know, but at least it\u2019s all just in one screen <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/p>\n<p>BACK TO WORK!<\/p>","time":"December 7th, 2014 3:22 am","title":"The strict conservation of everything","title_was_empty":false}