{"author_name":"foodzilla","cat":"LD #35","comments":[],"epoch":1460700780,"likes":0,"metadata":{"p_key":"8313","p_author":"foodzilla","p_authorkey":"35418","p_urlkey":"43759","p_title":"I\u2019m In","p_cat":"LD #35","p_event":"LD35","p_time":"1460700780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"35418","us_name":"foodzilla","us_username":"\/author\/foodzilla\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>I am in once again, possibly with help once more.<\/p>\n <p>Not sure what sound\/music systems, but we will be working with raw JS again. \u00a0So! \u00a0Maybe some photoshop, maybe some LMMS, and plenty of derping in HTML5 and JS.<\/p>\n <p>I&#8217;m going to be using an updated version of my framework code, same stuff I used last time (with updates), demoed here:<\/p>\n <p>http:\/\/gwbloom.com\/dev\/games\/FDZvers\/FDZmini-0.6\/<\/p>\n <p>http:\/\/gwbloom.com\/dev\/games\/FDZvers\/FDZmini-0.6.zip<\/p>\n <p>&nbsp;<\/p>\n <p>The actual &#8216;framework&#8217; code is in the &#8220;FDZ_js\/&#8221; folders, the demo code in the &#8220;ex_js\/&#8221;. \u00a0So although it has a little game demo, the real bulk of the interest is in the canvas transformations and actor tracking. \u00a0I&#8217;ve added new stuff for it to use clipping, multiple layers&#8230; none of it even a little bit efficient! \u00a0Wee!<\/p>\n <p>&nbsp;<\/p>\n <p>Welp, here goes nothing&#8230;<\/p>","time":"April 15th, 2016 1:13 am","title":"I\u2019m In"}