{"assets":[{"original":"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ld34_pic1-300x206.png","local":"\/data\/posts\/2015\/12\/447dbdd4ae03c645ed608d1987bbf082.png"}],"author_link":"author\/sethr\/","author_name":"SethR","cat":"LD #34","categories":["LD #34"],"comments":[],"epoch":1449909600,"event":"LD34","likes":6,"metadata":{"p_key":"83231","p_author":"SethR","p_authorkey":"0","p_urlkey":"293969","p_title":"\u201cGrowing\u201d Roguelike progress of some sort","p_cat":"LD #34","p_event":"LD34","p_time":"1449909600","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1449792000","event_key":"31","event_name":"LD34"},"source_url":"2015\/12\/12\/growing-roguelike-progress-of-some-sort\/","text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ld34_pic1.png\"><img alt=\"ld34_pic1\" class=\"alignnone size-medium wp-image-513398\" height=\"206\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"\/data\/posts\/2015\/12\/447dbdd4ae03c645ed608d1987bbf082.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ld34_pic1-300x206.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ld34_pic1-550x377.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ld34_pic1.png 1022w\" width=\"300\"\/><\/a><\/p>\n<p>Well, there\u2019s my random dungeon generator. \u00a0As simple as it is, it\u2019s still the most complicated thing I\u2019ve done in C# so far. I don\u2019t know if it\u2019s my Visual Assist or just Visual Studio but the syntax autocomplete stuff just seems to really be fighting me.<\/p>\n<p>Took me a bit to figure out a vector array in C# is called a List. \u00a0Great naming, yeah.<\/p>\n<p>After the maze generates you can use the arrow keys to run around the maze. \u00a0(actually you can move even WHILE it\u2019s generating if you really want to get frozen in a wall somewhere) \u00a0It \u201cfeels\u201d pretty good the way you can hug walls, it uses Unity\u2019s built in 2D physics collision. (each tile has a collider, optimizations be damned!)<\/p>\n<p>Akiko volunteered to do some sprites for me tomorrow if she has time, so this might turn into a Jam entry\u2026 still don\u2019t know about gameplay really.<\/p>\n<p>Wrote a .bat file to do the webgl html5 export and upload, you can try what I\u2019ve got so far <a href=\"http:\/\/www.tankedgame.com\/ld34\/\">here<\/a>.<\/p>","time":"December 12th, 2015 8:40 am","title":"\u201cGrowing\u201d Roguelike progress of some sort","title_was_empty":false}