{"assets":[],"author_link":"author\/pi_pi3\/","author_name":"pi_pi3","cat":"MiniLD","categories":["MiniLD"],"comments":[],"epoch":1422428520,"event":"LD31","likes":12,"metadata":{"p_key":"83282","p_author":"pi_pi3","p_authorkey":"0","p_urlkey":"294020","p_title":"MiniLD #56 \u2013 I\u2019m in","p_cat":"MiniLD","p_event":"LD31","p_time":"1422428520","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"source_url":"2015\/01\/28\/minild-56-im-in\/","text":"<p>glBegin(LD_POST);<\/p>\n<p>I knew I want to participate in this MiniLD for a couple weeks now, but I wasn\u2019t sure if I\u2019ll have any time for it, so I worked a bit on a game I\u2019d submit if it would\u2019ve been finished by this weekend. I\u2019ve overhauled the whole project twice and a week ago I abandoned it, cause it s*#!ed. But last weekend I started learning lwjgl, and now I\u2019m working on a voxel based 3d engine. No, it won\u2019t be a Minecraft clone. It\u2019ll be a fully customizable, editable and moddable dungeon crawler. I just finished the level loader, which loads a 3d level from a single png file. I\u2019m using Eclipse, the engine is lwjgl based, VBOs for rendering and paint.NET for graphics. My goal for this MiniLD is to make collision work properly, create a customizable monster class (and customizable boss fights possibly).<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/01\/0.3_28012015-01.png\"><img alt=\"Dungeon 0.3\" class=\"alignnone size-medium wp-image-432186\" height=\"200\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/01\/0.3_28012015-01-300x200.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/01\/0.3_28012015-01-300x200.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/01\/0.3_28012015-01-550x366.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/01\/0.3_28012015-01.png 1200w\" width=\"300\"\/><\/a> <a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/01\/0.3_28012015-00.png\"><img alt=\"Dungeon 0.3\" class=\"alignnone size-medium wp-image-432187\" height=\"200\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/01\/0.3_28012015-00-300x200.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/01\/0.3_28012015-00-300x200.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/01\/0.3_28012015-00-550x366.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/01\/0.3_28012015-00.png 1200w\" width=\"300\"\/><\/a><\/p>\n<p>I\u2019ll change the textures later, so they fit <em>-Use only 4 colors<\/em><\/p>\n<p>If you\u2019re interested in this project, make sure to check my LD #30 submission and vote on this one, once it\u2019s submitted.<\/p>\n<p>glEnd();<\/p>\n<p>Update[20:33; 28.01.2015] \u2013 I probably won\u2019t have time to finish the thing, but I\u2019ll do my best.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/3d\/\" rel=\"tag\">3D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/java\/\" rel=\"tag\">java<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/lwjgl\/\" rel=\"tag\">lwjgl<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minild\/\" rel=\"tag\">MiniLD<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/opengl\/\" rel=\"tag\">opengl<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/submission\/\" rel=\"tag\">submission<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/voxel\/\" rel=\"tag\">voxel<\/a><\/p>","time":"January 28th, 2015 7:02 am","title":"MiniLD #56 \u2013 I\u2019m in","title_was_empty":false}