{"assets":[{"original":"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/01\/SmilesST06-300x233.png","local":"\/data\/posts\/2015\/02\/54623ec885350c9dd60cf22669efb765.png"},{"original":"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/02\/SmilesST07-300x263.png","local":"\/data\/posts\/2015\/02\/45463cf2b8468c0eddbe110b5ddf23d8.png"}],"author_link":"author\/pov\/","author_name":"PoV","cat":"LD - Misc","categories":["LD - Misc"],"comments":[],"epoch":1422752040,"event":"LD31","likes":24,"metadata":{"p_key":"83285","p_author":"PoV","p_authorkey":"0","p_urlkey":"294023","p_title":"Hey PoV, it\u2019s Feb 1st. What\u2019s going on?","p_cat":"LD - Misc","p_event":"LD31","p_time":"1422752040","p_likes":"24","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"source_url":"2015\/02\/01\/hey-pov-its-feb-1st-whats-going-on\/","text":"<p>Hey folks!<\/p>\n<p>It has <a href=\"http:\/\/ludumdare.com\/compo\/2014\/12\/29\/whats-next-for-ludum-dare\/\">been a month<\/a> since I\u2019ve said anything, and I owe you guys an update.<\/p>\n<p>Me, I\u2019m still <a href=\"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=92922707\">finishing up my Steam port of <strong>Smiles HD<\/strong><\/a>. Like we always do, I under-estimated the amount of work necessary to finish the port. This was a C++ game I wrote back in 2008, over <strong>6 years ago<\/strong>. I haven\u2019t seriously touched the code for about 3 years, and the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Software_rot\">bit-rot<\/a> is real.<\/p>\n<p>Since then, SDL2 was released, and pretty much all fixed-function GPUs have gone extinct. I\u2019ve been using shaders and SDL2 so long now, I don\u2019t want to go back. This meant making the game work with my current code-base, and unfortunately finishing parts of the code-base as it hasn\u2019t shipped a game yet.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/01\/SmilesST06.png\"><img alt=\"SmilesST06\" class=\"aligncenter size-medium wp-image-432344\" height=\"233\" src=\"\/data\/posts\/2015\/02\/54623ec885350c9dd60cf22669efb765.png\" width=\"300\"\/><\/a><\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/02\/SmilesST07.png\"><img alt=\"SmilesST07\" class=\"aligncenter size-medium wp-image-432351\" height=\"263\" src=\"\/data\/posts\/2015\/02\/45463cf2b8468c0eddbe110b5ddf23d8.png\" width=\"300\"\/><\/a><\/p>\n<p>The game is working again, but it still needs a lot of <a href=\"http:\/\/en.wiktionary.org\/wiki\/tender_loving_care\">TLC<\/a>. That and I\u2019m going to have to rework\/redo the high scores and achievements to be <strong>Steam<\/strong> friendly. I\u2019m hoping this only take 2 more weeks\u2026 but yeah. This game, the Patreon, and the donations are my only income right now, so it kind-of has to be done ASAP. <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/p>\n<p>I had planned to <strong>start<\/strong> on the new Ludum Dare website on <strong>Monday February 2nd<\/strong>, but I\u2019m just not ready yet.<\/p>\n<p>On <strong>March 1st<\/strong> I\u2019ll be travelling and spending the week in San Francisco for the <strong>Game Developers Conference<\/strong>. When I get back, we start the countdown to <strong>Ludum Dare 32<\/strong>. <\/p>\n<p>It\u2019s also tax time soon, so I\u2019m going to lose a few days to that.<\/p>\n<p>Long story short, development on the new site is going to be spotty these next couple months. I should find some time <strong>before Ludum Dare 32<\/strong> in April, and hopefully even before GDC. But for sure, the new site will not be ready for April. The goal is still August\u2019s Ludum Dare, but we\u2019ll see once I get in the thick of it (this year for sure).<\/p>\n<p>Thanks for your patience.<\/p>","time":"February 1st, 2015 12:54 am","title":"Hey PoV, it\u2019s Feb 1st. What\u2019s going on?","title_was_empty":false}