{"assets":[],"author_link":"author\/justinooncx\/","author_name":"justinooncx","cat":"LD #34","categories":["LD #34"],"comments":[],"epoch":1450792260,"event":"LD34","likes":6,"metadata":{"p_key":"83289","p_author":"justinooncx","p_authorkey":"0","p_urlkey":"294027","p_title":"Garden Grow Post-Compo Update!","p_cat":"LD #34","p_event":"LD34","p_time":"1450792260","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1449792000","event_key":"31","event_name":"LD34"},"source_url":"2015\/12\/22\/garden-grow-post-compo-update\/","text":"<p><strong>Intro<\/strong><br\/>\nUnder most circumstances, I\u2019m the kind of guy who moves on to the next project once the first is completed. But thanks to the overwhelming support and feedback from the LD community, I\u2019ve decided to try and polish this game and make it a little more enjoyable! And thus, I present to you\u2026 <a href=\"https:\/\/googledrive.com\/host\/0B63CdohiSSN1YVZfRzhuanlOajQ\">Garden Grow 1.1!<\/a> The changelog is available on the entry page, but I\u2019ll take this time to explain them a little more in depth.<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_529394\" style=\"width: 310px\"><img alt=\"Ooooh, pretty!\" class=\"size-medium wp-image-529394\" height=\"225\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/NewTitle-300x225.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/NewTitle-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/NewTitle-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/NewTitle.png 803w\" width=\"300\"\/><p class=\"wp-caption-text\">Ooooh, pretty!<\/p><\/div>\n<p><strong>Changelog<\/strong><br\/>\n\u2013 <em>Art<\/em><br\/>\nFirst major thing that was addressed was the art! I\u2019ve seen many comments on how the graphics feel disjointed, since the background is far more detailed and higher res than the characters. After doing a bit of research on how to make fluffy pixel clouds and do pixel dithering, I finally managed to unify the aesthetics of the game! This was what took up the most of my time, seeing as I had to redo most of the art from scratch.<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_529391\" style=\"width: 310px\"><img alt=\"Side by side comparison\" class=\"size-medium wp-image-529391\" height=\"206\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/BeforeAfter-300x206.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/BeforeAfter-300x206.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/BeforeAfter.png 477w\" width=\"300\"\/><p class=\"wp-caption-text\">Side by side comparison<\/p><\/div>\n<p>\u2013 <em>Saving<\/em><br\/>\nThe player can now save progress! Every flower you earn is kept in your browser\u2019s cache, so you can return to collecting flowers later and actually grow the garden! What\u2019s more, a few different things are being saved as well, namely Birds and Magic. Birds records the number of birds you jumped on. Magic records the combined number of boxes you collected and the number of times the player has jumped on a thundercloud. What\u2019s the point of recording these information down, you ask? We\u2019ll get to that later.<\/p>\n<p>\u2013 <em>Garden<\/em><br\/>\nFlowers now bloom according to your score! Small flowers are worth one point, medium are worth 10, and large are worth 100. Simple! Right now there are no 1000-point flowers, though, so the game won\u2019t reflect your score properly in the garden if you manage to exceed 1000 flowers. Right now, this feature is a tad buggy, with the larger flowers spawning in front of the smaller ones. This will get rectified in the next version.<\/p>\n<p>\u2013 <em>Balancing<\/em><br\/>\nBirds now give 3 flowers instead of 5. Thunderclouds give -7 flowers instead of -3. So all in all, it\u2019s harder to gather flowers now.<\/p>\n<p><strong>Moving Forward<\/strong><br\/>\nRight now, the game is being set up for at least one more iteration. The Magic variable is a clue already. So, what can you expect in the next build?<\/p>\n<p>\u2013 Garden support. Flowers worth 1000, and the option to buy a NEW garden and start from scratch when you reach 10,000 flowers. Old gardens will turn into floating islands and float in the background.<br\/>\n\u2013 NPCs. More NPCs are going to make an appearance, and they\u2019ll do a bit of talking as well. But the main reason they\u2019re there is mainly for\u2026.<br\/>\n\u2013 Economy. Trade flowers, birds and magic with NPCs to grow your garden more effectively!<br\/>\n\u2013 Mobile version. MAYBE. I\u2019ve never done anything like this before, but it\u2019s worth a shot! The game was made with mobile in mind, after all\u2026<br\/>\n\u2013 New soundtrack. Not very likely, but I might give composing another go! We\u2019ll see how it goes.<br\/>\n\u2013 <del datetime=\"2015-12-22T18:15:01+00:00\">Microtransactions!<\/del> Nah, just messing with ya.<\/p>\n<p>Before I sign off, I\u2019d like to thank everybody that played, commented and rated on my game. Your support is what drove me to make these improvements, and hopefully you\u2019ll come back to play a second time! And if you haven\u2019t played my game yet, well, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=38380\">give it a go!<\/a> If you plan on rating the game, though, be sure to play the original one.<\/p>","time":"December 22nd, 2015 1:51 pm","title":"Garden Grow Post-Compo Update!","title_was_empty":false}