{"author_link":"\/users\/pov","author_name":"PoV","author_uid":"pov","comments":[],"epoch":1632799125,"event":"LD49","format":"md","ldjam_node_id":262260,"likes":40,"metadata":{"p_key":"83377","p_author":"PoV","p_authorkey":"1000011","p_urlkey":"294115","p_title":"ANN: Core sponsors Ludum Dare 49","p_cat":"LDJam news","p_event":"LD49","p_time":"1632799125","p_likes":"40","p_comments":"0","p_status":"WAYBACK","us_key":"1000011","us_name":"PoV","us_username":"pov","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"id":262260,"parent":258334,"_superparent":258323,"author":11,"type":"post","subtype":"news","subsubtype":"","published":"2021-09-28T03:18:45Z","created":"2021-09-27T19:58:04Z","modified":"2021-12-28T09:55:49Z","_trust":1,"version":800485,"slug":"ann-core-sponsors-ludum-dare-49","name":"ANN: Core sponsors Ludum Dare 49","body":"![CoreLD-Light.png](\/\/\/raw\/b\/z\/42ea9.png)\n\nHey everyone! I\u2019m excited to announce that Core is a sponsor for Ludum Dare 49!\n\n* [:newspaper: Press Release](https:\/\/ludumdare.com\/news\/core-sponsorship-ld49\/)\n\nCore is a free online game platform and a game creation system, powered by Unreal Engine. It's one of the fastest ways to create and share multiplayer games and experiences. Out of the box you get:\n\n* An easy to use editor built on top of Unreal\n* Online multiplayer and chat. No need to write netcode!\n* Built in 3D art tools and a terrain editor\n* A library of over 20k modifiable assets, all available for free. Music, sounds, artwork, models, and more. Everything you need to make a game.\n* Automatic lighting! No need to wait ~25 minutes for a render\n* \"One-click\" publishing\n* Player avatars (optional)\n* A hungry playerbase looking for things to play\n* An enthusiastic community of developers and artists\n* Monetization (once you meet some requirements)\n\nIf you\u2019ve never made a game before, you can start with one of their many templates for genres like Deathmatch Shooter or RPG. The templates come in different perspectives too: Third person, first person, or top down. More experienced developers can heavily customize those templates, or build something from scratch using Lua.\n\nhttps:\/\/www.youtube.com\/watch?v=C1eGFmAa_1E\n\nTo learn more, visit [coregames.com](https:\/\/coregames.com).\n\n\n## Seriously, check out that documentation\nNo joke, I was really impressed by Core\u2019s documentation, so let\u2019s start there.\n\nhttps:\/\/docs.coregames.com\/\n\nhttps:\/\/www.youtube.com\/watch?v=-rIbd612sUM\n\nBesides [Lua guides](https:\/\/docs.coregames.com\/tutorials\/lua_style_guide\/) and [API documentation](https:\/\/docs.coregames.com\/api\/), some of the first articles you come across are how to use Core in game jams, and how to use Core if you\u2019re familiar with Unity.\n\nhttps:\/\/docs.coregames.com\/references\/global_game_jam\/\n\nhttps:\/\/docs.coregames.com\/other_platforms\/unity\/\n\nSharing your game is a simple matter of clicking Publish. Enter some details about your game, then it works a lot like Unity in that you pick what scenes to include. After that you\u2019re given a link you can share, perfect for submitting your game to Ludum Dare.\n\nhttps:\/\/docs.coregames.com\/getting_started\/publishing\/\n\nNext is what really impressed me: their best practices articles on making backups, collaborating, and using Core with GitHub.\n\nhttps:\/\/docs.coregames.com\/getting_started\/backups\/\n\nhttps:\/\/docs.coregames.com\/references\/collaboration\/\n\nhttps:\/\/docs.coregames.com\/tutorials\/github\/\n\nGit is a serious developers tool for backing up and sharing your code. It\u2019s not something I would have expected in an accessible game creation tool\u2019s documentation, but Git and GitHub really are some of the best tools for backups, no matter what you make games with.\n\nFinally, if you want to know how monetization works, check out their perks program.\n\nhttps:\/\/docs.coregames.com\/references\/perks\/program\/\n\nSeveral folks have already found big success using Core. Check out some success stories here:\n\nhttps:\/\/medium.com\/core-games\/creators-on-core-see-financial-success-4a75f169e06f\n\nThat about sums up what Core development looks like.\n\nI highly recommend setting aside a few hours to familiarize yourself with Core, and see if it\u2019s right for you. It really surprised me, which is why I\u2019m excited to share it. If your game concept would benefit from online multiplayer, avatars, or one of their genre templates, I think it\u2019s seriously worth considering. There\u2019s a great many tutorials, extensive documentation, and a full suite of online courses you can take, all for free.\n\nhttps:\/\/learn.coregames.com\/\n\n## How do you make art and assets?\nThis is one of the unique parts of Core: Everything you use to make games in Core is built inside Core. You\u2019re not importing 3D models, but rather you\u2019re using assets provided by Core, assets provided by the Community Content library, or creating them yourself out of primitives. I would have called it \u201ccompound objects\u201d, but Core calls it \u201c[kitbashing](https:\/\/en.wikipedia.org\/wiki\/Kitbashing)\u201d, which is an amusing yet appropriate term I\u2019d not heard before.\n\nI highly recommend reading this article from Dan Fessler, art director on Core, on why they went this direction.\n\nhttps:\/\/medium.com\/core-games\/art-directing-the-multiverse-manticore-games-41bc02804010\n\nSo sure, you might not have Blender or 3DS Max at your disposal, but folks have created some really impressive things with Core. Here are some examples:\n\nhttps:\/\/www.youtube.com\/watch?v=wqf07TSOz0w\n\nhttps:\/\/www.youtube.com\/watch?v=rVmWbcka9Mk\n\nYou can see more skillful \u201ckitbashing\u201d in Core\u2019s recent collaboration with deadmau5. Together they challenged the community to create dystopian worlds. The winning world will be featured in deadmau5\u2019s upcoming music video.\n\nhttps:\/\/medium.com\/core-games\/deadmau5-x-core-collab-jam-best-dystopian-worlds-505fc073183a\n\nTo learn more about creating art in Core, check out the art reference article. I also like this tutorial on modelling basics that teaches you how to make a syrupy stack of pancakes. :yum: :pancakes: \n\nhttps:\/\/docs.coregames.com\/references\/art\/\n\nhttps:\/\/docs.coregames.com\/tutorials\/modeling_basics\/\n\n\n## Compo, Graphics, and Audio ratings\nCore is a unique tool that helps you make games faster by not requiring you to make art assets. That said, Ludum Dare has a history of encouraging you to \u201cmake everything from scratch\u201d, so when making and submitting your Core game, you should keep these in mind:\n\n* When submitting, select the \u201cJam\u201d, not the \u201cCompo\u201d. The Compo is our \u201chardcore solo everything from scratch\u201d category. Core doesn\u2019t let you work entirely from scratch in a way that is fair to other Compo participants, but the \u201cJam\u201d category is open to everyone.\n\n* When submitting, you should opt-out of both the Graphics and the Audio categories. Again, Core limits what you can do from scratch. While it is possible to create original art assets by combining primitives (kitbashing), one of the big advantages of Core is that you have this massive library of content available to you. Make the most of it!\n\n## Wrap-up\nThat about sums things up. A big thanks to Core for sponsoring Ludum Dare.\n\nTo get started, grab Core for free from the Epic Game Store.\n\nhttps:\/\/www.epicgames.com\/store\/en-US\/p\/core\n","scope":"public","node-timestamp":"2021-09-28T03:18:45Z","meta":[],"path":"\/events\/ludum-dare\/49\/$258334\/ann-core-sponsors-ludum-dare-49","parents":[1,5,9,258323,258334],"files":[],"files-timestamp":0,"love":40,"love-timestamp":"2021-10-27T21:37:07Z","comments":4,"comments-timestamp":"2021-12-28T09:55:49Z","_wayback":{"timestamp":"20260401161051","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/176560+164704+159673+158088+143265+139256+138244+125556+119293+262260+260007+259673+259672+259945+259753+258974+258263+257198+241553+239057+232263+218046+212264+210629?author&parent&superparent"}},"node_metadata":{"n_key":"262260","n_urlkey":"294115","n_parent":"258334","n_path":"\/events\/ludum-dare\/49\/$258334\/ann-core-sponsors-ludum-dare-49","n_slug":"ann-core-sponsors-ludum-dare-49","n_type":"post","n_subtype":"news","n_subsubtype":"","n_author":"11","n_created":"1632772684","n_modified":"1640685349","n_version":"800485","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/$258334\/ann-core-sponsors-ludum-dare-49","text":"![CoreLD-Light.png](\/\/\/raw\/b\/z\/42ea9.png)\n\nHey everyone! I\u2019m excited to announce that Core is a sponsor for Ludum Dare 49!\n\n* [:newspaper: Press Release](https:\/\/ludumdare.com\/news\/core-sponsorship-ld49\/)\n\nCore is a free online game platform and a game creation system, powered by Unreal Engine. It's one of the fastest ways to create and share multiplayer games and experiences. Out of the box you get:\n\n* An easy to use editor built on top of Unreal\n* Online multiplayer and chat. No need to write netcode!\n* Built in 3D art tools and a terrain editor\n* A library of over 20k modifiable assets, all available for free. Music, sounds, artwork, models, and more. Everything you need to make a game.\n* Automatic lighting! No need to wait ~25 minutes for a render\n* \"One-click\" publishing\n* Player avatars (optional)\n* A hungry playerbase looking for things to play\n* An enthusiastic community of developers and artists\n* Monetization (once you meet some requirements)\n\nIf you\u2019ve never made a game before, you can start with one of their many templates for genres like Deathmatch Shooter or RPG. The templates come in different perspectives too: Third person, first person, or top down. More experienced developers can heavily customize those templates, or build something from scratch using Lua.\n\nhttps:\/\/www.youtube.com\/watch?v=C1eGFmAa_1E\n\nTo learn more, visit [coregames.com](https:\/\/coregames.com).\n\n\n## Seriously, check out that documentation\nNo joke, I was really impressed by Core\u2019s documentation, so let\u2019s start there.\n\nhttps:\/\/docs.coregames.com\/\n\nhttps:\/\/www.youtube.com\/watch?v=-rIbd612sUM\n\nBesides [Lua guides](https:\/\/docs.coregames.com\/tutorials\/lua_style_guide\/) and [API documentation](https:\/\/docs.coregames.com\/api\/), some of the first articles you come across are how to use Core in game jams, and how to use Core if you\u2019re familiar with Unity.\n\nhttps:\/\/docs.coregames.com\/references\/global_game_jam\/\n\nhttps:\/\/docs.coregames.com\/other_platforms\/unity\/\n\nSharing your game is a simple matter of clicking Publish. Enter some details about your game, then it works a lot like Unity in that you pick what scenes to include. After that you\u2019re given a link you can share, perfect for submitting your game to Ludum Dare.\n\nhttps:\/\/docs.coregames.com\/getting_started\/publishing\/\n\nNext is what really impressed me: their best practices articles on making backups, collaborating, and using Core with GitHub.\n\nhttps:\/\/docs.coregames.com\/getting_started\/backups\/\n\nhttps:\/\/docs.coregames.com\/references\/collaboration\/\n\nhttps:\/\/docs.coregames.com\/tutorials\/github\/\n\nGit is a serious developers tool for backing up and sharing your code. It\u2019s not something I would have expected in an accessible game creation tool\u2019s documentation, but Git and GitHub really are some of the best tools for backups, no matter what you make games with.\n\nFinally, if you want to know how monetization works, check out their perks program.\n\nhttps:\/\/docs.coregames.com\/references\/perks\/program\/\n\nSeveral folks have already found big success using Core. Check out some success stories here:\n\nhttps:\/\/medium.com\/core-games\/creators-on-core-see-financial-success-4a75f169e06f\n\nThat about sums up what Core development looks like.\n\nI highly recommend setting aside a few hours to familiarize yourself with Core, and see if it\u2019s right for you. It really surprised me, which is why I\u2019m excited to share it. If your game concept would benefit from online multiplayer, avatars, or one of their genre templates, I think it\u2019s seriously worth considering. There\u2019s a great many tutorials, extensive documentation, and a full suite of online courses you can take, all for free.\n\nhttps:\/\/learn.coregames.com\/\n\n## How do you make art and assets?\nThis is one of the unique parts of Core: Everything you use to make games in Core is built inside Core. You\u2019re not importing 3D models, but rather you\u2019re using assets provided by Core, assets provided by the Community Content library, or creating them yourself out of primitives. I would have called it \u201ccompound objects\u201d, but Core calls it \u201c[kitbashing](https:\/\/en.wikipedia.org\/wiki\/Kitbashing)\u201d, which is an amusing yet appropriate term I\u2019d not heard before.\n\nI highly recommend reading this article from Dan Fessler, art director on Core, on why they went this direction.\n\nhttps:\/\/medium.com\/core-games\/art-directing-the-multiverse-manticore-games-41bc02804010\n\nSo sure, you might not have Blender or 3DS Max at your disposal, but folks have created some really impressive things with Core. Here are some examples:\n\nhttps:\/\/www.youtube.com\/watch?v=wqf07TSOz0w\n\nhttps:\/\/www.youtube.com\/watch?v=rVmWbcka9Mk\n\nYou can see more skillful \u201ckitbashing\u201d in Core\u2019s recent collaboration with deadmau5. Together they challenged the community to create dystopian worlds. The winning world will be featured in deadmau5\u2019s upcoming music video.\n\nhttps:\/\/medium.com\/core-games\/deadmau5-x-core-collab-jam-best-dystopian-worlds-505fc073183a\n\nTo learn more about creating art in Core, check out the art reference article. I also like this tutorial on modelling basics that teaches you how to make a syrupy stack of pancakes. :yum: :pancakes: \n\nhttps:\/\/docs.coregames.com\/references\/art\/\n\nhttps:\/\/docs.coregames.com\/tutorials\/modeling_basics\/\n\n\n## Compo, Graphics, and Audio ratings\nCore is a unique tool that helps you make games faster by not requiring you to make art assets. That said, Ludum Dare has a history of encouraging you to \u201cmake everything from scratch\u201d, so when making and submitting your Core game, you should keep these in mind:\n\n* When submitting, select the \u201cJam\u201d, not the \u201cCompo\u201d. The Compo is our \u201chardcore solo everything from scratch\u201d category. Core doesn\u2019t let you work entirely from scratch in a way that is fair to other Compo participants, but the \u201cJam\u201d category is open to everyone.\n\n* When submitting, you should opt-out of both the Graphics and the Audio categories. Again, Core limits what you can do from scratch. While it is possible to create original art assets by combining primitives (kitbashing), one of the big advantages of Core is that you have this massive library of content available to you. Make the most of it!\n\n## Wrap-up\nThat about sums things up. A big thanks to Core for sponsoring Ludum Dare.\n\nTo get started, grab Core for free from the Epic Game Store.\n\nhttps:\/\/www.epicgames.com\/store\/en-US\/p\/core\n","title":"ANN: Core sponsors Ludum Dare 49","wayback_source":{"timestamp":"20260401161051","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/176560+164704+159673+158088+143265+139256+138244+125556+119293+262260+260007+259673+259672+259945+259753+258974+258263+257198+241553+239057+232263+218046+212264+210629?author&parent&superparent"}}