{"author_link":"\/users\/shaolin-dave","author_name":"Shaolin Dave","author_uid":"shaolin-dave","comments":[],"epoch":1617342281,"event":"LD48","format":"md","ldjam_node_id":235895,"likes":2,"metadata":{"p_key":"83509","p_author":"Shaolin Dave","p_authorkey":"1011376","p_urlkey":"294247","p_title":"Suplimental Challenges?","p_cat":"LDJam ","p_event":"LD48","p_time":"1617342281","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1011376","us_name":"Shaolin Dave","us_username":"shaolin-dave","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"id":235895,"parent":233765,"superparent":233335,"author":11376,"type":"post","subtype":"","subsubtype":"","published":"2021-04-02T05:44:41Z","created":"2021-04-02T05:22:21Z","modified":"2021-04-02T06:26:22Z","version":716182,"slug":"suplimental-challenges","name":"Suplimental Challenges?","body":"Whenever I participate, I like to tack on extra challenges that I give myself, on top of the theme restrictions.  If I'm able to find a way to work it into the theme, I'll do it.\n\nFor LD39, I wanted to try to program AI for the first time, with unique character behaviors. My game wound up being a pac-man clone, with different colored robots choosing different strategies to follow or get ahead of the player.  It worked out somewhat.\n\nFor LD44 I wanted a click-to-move and click-to-interact interface to make an adventure game.  I wound up completely failing.  I tried again for LD45 and did slightly better, so I might give it another shot in the future.\n\nFor LD46 I wanted to try my hand at AI again, but with real strategy this time.  I managed to make a board game with an AI advanced enough to play against itself (barely).  It's still really buggy, but it was a great learning experience and I have so many ideas on how to improve it.  I also gave myself a challenge to have a physics-based dice-rolling mechanic.  In the end that took too long and probably wasn't worth the effort, but at least I completed my challenge.\n\nFor LD47 I mainly wanted decent sounds, since I tend to skimp on them.  Having lost a lot of time in development, I think I did decently, but overall my game lacked polish.\n\nI'm not sure which of these challenges I'll try for LD48, but hopefully I can accomplish at least one of these:\n\n- 3D ANIMATIONS - I'm pretty new to 3D modeling, and have never animated a character before. I'd love to get some practice with it.\n\n- UNITY NEW INPUT SYSTEM - I usually make my games with keyboard\/mouse support for maximum accessibility, but I put in optional gamepad support when possible.  I want to switch to the new system.\n\n- ADVANCED AI - If I do another strategy game, I want to improve on my previous AI efforts.\n\n- LEADERBOARDS AND ACHIEVEMENTS - Yeah might not be necessary, but it'd be fun to learn.\n\n- ONLINE MULTIPLAYER - I've made a game (LD46) that supported AI opponent or couch multiplayer, but I know that pretty much everyone played against computer AI. While probably WAY out of scope for a jam, I think it'd be cool to attempt.\n\n- LEVEL GENERATOR - I wanted to do this since LD39 and have done some experimentation here and there, this is actually probably very doable if I get a theme that fits it.\n\n- PLATFORMER CONTROLS - I've done platforms before, but the controls have always been a little floaty.  I want to really get into the controllers and create something very intuitive.","meta":[],"path":"\/events\/ludum-dare\/48\/$233765\/suplimental-challenges","parents":[1,5,9,233335,233765],"love":2,"love-timestamp":"2021-04-02T08:12:10Z","notes":0,"_wayback":{"timestamp":"20210402085235","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/235900+235895+235885+235878+235859+235864+225518+235824+235822+235814?author&parent&superparent"}},"node_metadata":{"n_key":"235895","n_urlkey":"294247","n_parent":"233765","n_path":"\/events\/ludum-dare\/48\/$233765\/suplimental-challenges","n_slug":"suplimental-challenges","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11376","n_created":"1617340941","n_modified":"1617344782","n_version":"716182","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/$233765\/suplimental-challenges","text":"Whenever I participate, I like to tack on extra challenges that I give myself, on top of the theme restrictions.  If I'm able to find a way to work it into the theme, I'll do it.\n\nFor LD39, I wanted to try to program AI for the first time, with unique character behaviors. My game wound up being a pac-man clone, with different colored robots choosing different strategies to follow or get ahead of the player.  It worked out somewhat.\n\nFor LD44 I wanted a click-to-move and click-to-interact interface to make an adventure game.  I wound up completely failing.  I tried again for LD45 and did slightly better, so I might give it another shot in the future.\n\nFor LD46 I wanted to try my hand at AI again, but with real strategy this time.  I managed to make a board game with an AI advanced enough to play against itself (barely).  It's still really buggy, but it was a great learning experience and I have so many ideas on how to improve it.  I also gave myself a challenge to have a physics-based dice-rolling mechanic.  In the end that took too long and probably wasn't worth the effort, but at least I completed my challenge.\n\nFor LD47 I mainly wanted decent sounds, since I tend to skimp on them.  Having lost a lot of time in development, I think I did decently, but overall my game lacked polish.\n\nI'm not sure which of these challenges I'll try for LD48, but hopefully I can accomplish at least one of these:\n\n- 3D ANIMATIONS - I'm pretty new to 3D modeling, and have never animated a character before. I'd love to get some practice with it.\n\n- UNITY NEW INPUT SYSTEM - I usually make my games with keyboard\/mouse support for maximum accessibility, but I put in optional gamepad support when possible.  I want to switch to the new system.\n\n- ADVANCED AI - If I do another strategy game, I want to improve on my previous AI efforts.\n\n- LEADERBOARDS AND ACHIEVEMENTS - Yeah might not be necessary, but it'd be fun to learn.\n\n- ONLINE MULTIPLAYER - I've made a game (LD46) that supported AI opponent or couch multiplayer, but I know that pretty much everyone played against computer AI. While probably WAY out of scope for a jam, I think it'd be cool to attempt.\n\n- LEVEL GENERATOR - I wanted to do this since LD39 and have done some experimentation here and there, this is actually probably very doable if I get a theme that fits it.\n\n- PLATFORMER CONTROLS - I've done platforms before, but the controls have always been a little floaty.  I want to really get into the controllers and create something very intuitive.","title":"Suplimental Challenges?","wayback_source":{"timestamp":"20210402085235","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/235900+235895+235885+235878+235859+235864+225518+235824+235822+235814?author&parent&superparent"}}