{"assets":[],"author_link":"author\/themeorch\/","author_name":"TheMeorch","cat":"LD #35","categories":["LD #35"],"comments":[],"epoch":1461283200,"event":"LD35","likes":6,"metadata":{"p_key":"83552","p_author":"TheMeorch","p_authorkey":"0","p_urlkey":"294290","p_title":"Theseus: The Risks and Rewards of Continuity","p_cat":"LD #35","p_event":"LD35","p_time":"1461283200","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1460678400","event_key":"33","event_name":"LD35"},"source_url":"2016\/04\/22\/theseus-the-risks-and-rewards-of-continuity\/","text":"<p>Early on in development of <strong><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=44776\" target=\"_blank\">Theseus<\/a><\/strong>, I made a simple decision: the character\u2019s shape at the end of each level would be maintained at the start of the next level. I wanted to give the journey continuity and make it feel less like just a collection of levels.<\/p>\n<p>So I set up the system that would save your shape between levels and started designing puzzles. Initially I wanted some\u00a0levels to solvable with the character in a variety of shapes. However, levels that might start with many different shapes were hard to make solvable\u00a0and even harder\u00a0to make quickly. I had to give\u00a0each puzzle a unique solution. The character\u2019s shape would be maintained between levels, but I\u2019d make sure I knew exactly what that shape would be.<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=44776\" target=\"_blank\"><img alt=\"\" class=\"aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/542293\/44776-shot0-1461128719.png\"\/><\/a><\/p>\n<p>The\u00a0continuity between levels\u00a0made it necessary to design levels in order, and any changes I made to a level had the potential to affect the levels around it. This was manageable in a small game \u2014 in a larger project, this could have been very cumbersome.\u00a0One advantage to controlling the shape at the start of each level was that I could ensure a nice variety of shapes throughout the game.<\/p>\n<p>As the jam neared its end,\u00a0I was pleased\u00a0with\u00a0the 22 levels and how they explored the 3 main mechanics. Then, with 1\u00a0hour left, a playtester\u00a0found an alternate solution to a puzzle\u2026 And I realized I hadn\u2019t\u00a0removed the system that maintained the character\u2019s shape between levels.<\/p>\n<p>I had designed the levels to control\u00a0the character\u2019s shape, but\u00a0any\u00a0alternate solutions I hadn\u2019t found could put the player into a level in a shape that\u00a0made\u00a0that level impossible! This is particularly bad\u00a0in a puzzle game, as players expect to get stumped\u00a0and are less likely to realize they\u2019re totally\u00a0stuck.<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_558238\" style=\"width: 310px\"><img alt=\"TheseusUnsolvable\" class=\"wp-image-558238 size-medium\" height=\"211\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/TheseusUnsolvable-300x211.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/TheseusUnsolvable-300x211.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/TheseusUnsolvable-768x540.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/TheseusUnsolvable-550x387.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/TheseusUnsolvable.png 1025w\" width=\"300\"\/><p class=\"wp-caption-text\">An unintended impossible situation.<\/p><\/div>\n<p>I rushed to remove the shape-saving system and make each level start with a predetermined shape. As a result, it\u2019s possible your shape might change from the end of one level to the beginning of the next. In those cases, congratulations and apologies \u2014 you found a solution that I didn\u2019t see during development, and the illusion of continuity between levels\u00a0might have been broken.<\/p>\n<p>After the jam, I found 4 unintended solutions. I\u2019ve uploaded a Post-Jam version with level tweaks that prevent them. It\u2019s possible that more exist, though, and I\u2019d love to hear from anyone who finds one.<\/p>\n<p>Thanks to everyone who has played Theseus and left comments\/criticisms.\u00a0You can play Theseus <strong><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=44776\" target=\"_blank\">here<\/a><\/strong>.<\/p>","time":"April 22nd, 2016 12:00 am","title":"Theseus: The Risks and Rewards of Continuity","title_was_empty":false}