{"assets":[],"author_link":"author\/abominas\/","author_name":"Abominas","cat":"LD #32","categories":["LD #32"],"comments":[],"epoch":1431300600,"event":"LD32","likes":4,"metadata":{"p_key":"83755","p_author":"Abominas","p_authorkey":"0","p_urlkey":"294495","p_title":"Slick: Post-mortem","p_cat":"LD #32","p_event":"LD32","p_time":"1431300600","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1429228800","event_key":"27","event_name":"LD32"},"source_url":"2015\/05\/10\/slick-post-mortem\/","text":"<p>For my second Ludum Dare, with limited time, I did a pretty decent job. Slick was originally supposed to be a game about protecting your family\u2019s land from corrupt underground oil drillers. The unconventional weapon of choice is complicated to explain, but simple to understand. However, I had barely enough time to finish implementing said weapon with schedule issues. What I have to show for judging is a demonstration of some cool effects and code architecture.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/screen21.png\"><img alt=\"screen2\" class=\"alignnone size-medium wp-image-467019\" height=\"226\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/screen21-300x226.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/screen21-300x226.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/screen21.png 399w\" width=\"300\"\/><\/a><\/p>\n<p><strong>What Went Right:<\/strong><\/p>\n<p>All the carefully planned design architecture and technology worked perfectly. The different systems function elegantly and independently. Each gear of the engine has its own workload.<\/p>\n<p>The effects are what I am most proud of in this entry.<\/p>\n<p><strong>What Went Slightly Less Right:<\/strong><\/p>\n<p>It took some time to implement and maintain the design architecture.\u00a0 Had I instead gone for a more crude approach, I could have coded more gameplay and had even more to show for my limited time.<\/p>\n<p><strong>Please help me achieve my goal of 100 people playing and rating my game! Play Slick <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=40862\">here<\/a>! <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/strong><\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld32\/\" rel=\"tag\">ld32<\/a><\/p>","time":"May 10th, 2015 11:30 pm","title":"Slick: Post-mortem","title_was_empty":false}