Grateful
My game Skull Bomb managed to score in the top 100 for both Audio and Mood! (*happy dance*) I’m very grateful for the chance to participate and for the people who checked out the game and gave feedback. What an awesome community!
To those who are struggling with the feedback they got or lack of recognition, here’s a quote I love from Ira Glass:
“Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through.”
So in participating, you’re getting that much closer to where you want to be. Yes it stings to not be recognized, but please, don’t give up! The only way to fail is to quit. Doing good things is hard and takes time and energy. Although I haven’t been making games for that long I’ve been doing audio, writing and film making for 17 years so I do know something about the struggle 