I’m in again
I’ve been in almost every Ludum Dare since 2012.
Rarely finished though. Not because I couldn’t, I’ve just achieved what I wanted with the weekend.
I doubt this time will be no different. My goal is to take a deep dive into Unreal Engine, since come next year we’ll be (maybe) changing Unity to UE at the office for future projects.
So my tools will be:
- Unreal Enging (for learning to use it)
- MagicaVoxel (Since I can’t really model, but I can draw)
- Photoshop
- FamiTracker (or some other program. Depends on the game)
- Excel <3 (Designer’s best friend. I’ll find use for it somehow)
- Anything else that I might need
Here’s a barrel I made. The very first thing I’ve ever created with magicaVoxel, and it’s pretty shit. Plenty of time to learn stuff. Have fun everyone.
