I managed to deliver a game in time

Despite being a professional game developer, for the first time I managed to complete my game. That's kinda big for me, because the development of a game in a jam is really different to the one I do in my daily job.

Only two days to make a game was challenging for me not because the technical obstacle I had to overcome, I'm working on Unity since 5.3, but in a motivation point of view: I was exhausted sunday morning, and I wanted to throw everything and take a nap. Got convinced to power through bad thoughts, and at the end the result really paid off.

Watching people playing your game and giving feedback, praises and criticism is worth the struggle in the last two days. And this is why I will partecipate also to LD51, LD52 and the others to come. Thanks to you, people!

Hader.png

In just 25h of work, BLACKSUN is born. It's not really pretty: I'm a developer, not an artist, but it's mine, and I'm really proud of it.

Don't know yet if I will continue the project: the code is in a pretty bad shape due the time constraint, but I don't mind rewrite it from the ground up. The UI and the general touch needs a real artist touch.

In the meanwhile, you can try it in your browser here:

https://davideross.itch.io/blacksun

Thank again guys and gals, that's the first time for me interacting with the LD community and it's a pleasure. Keep up the good work! :v: