{"author_link":"\/users\/honest-dan","author_name":"Honest Dan","author_uid":"honest-dan","comments":[],"epoch":1657226073,"event":"LD50","format":"md","ldjam_node_id":295152,"likes":24,"metadata":{"p_key":"84001","p_author":"Honest Dan","p_authorkey":"1052174","p_urlkey":"294741","p_title":"Fancy a non-cram jam at the end of July? The Pacifist Jam!","p_cat":"LDJam ","p_event":"LD50","p_time":"1657226073","p_likes":"24","p_comments":"0","p_status":"WAYBACK","us_key":"1052174","us_name":"Honest Dan","us_username":"honest-dan","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"id":295152,"parent":280088,"superparent":276397,"author":52174,"type":"post","subtype":"","subsubtype":"","published":"2022-07-07T20:34:33Z","created":"2022-07-07T20:32:00Z","modified":"2022-07-07T20:34:33Z","version":916023,"slug":"fancy-a-non-cram-jam-at-the-end-of-july-the-pacifist-jam","name":"Fancy a non-cram jam at the end of July? The Pacifist Jam!","body":"I'm hosting a 9 day jam where you're encouraged not to cram - and the theme is to avoid violence as a core mechanic of your game! \n\n![honestjam4.png](\/\/\/raw\/ecb\/c\/z\/4e8b2.png)\n\nRecently I've spent time reflecting on the sheer amount of violence\/combat orientated video games. Whilst I do not think this is a problem especially, I'm interested in seeing how hard it is to come up with fun game ideas that avoid violence, combat or physical confrontation. The term \"enemies\" or \"baddies\" has become such standard terms in gaming - I wonder how many games we can design and make without goodies vs baddies, or designated entities that we are justified in killing!\n\nRegister here: https:\/\/itch.io\/jam\/honest-jam-4","meta":[],"path":"\/events\/ludum-dare\/50\/the-lars-mission\/fancy-a-non-cram-jam-at-the-end-of-july-the-pacifist-jam","parents":[1,5,9,276397,280088],"love":24,"love-timestamp":"2022-07-19T23:29:46Z","comments":3,"comments-timestamp":"2022-07-16T21:01:48Z","_wayback":{"timestamp":"20220720125902","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/295152+293914+293503+293373+293236+292841+293172+292152+292120+291901?author&parent&superparent"}},"node_metadata":{"n_key":"295152","n_urlkey":"294741","n_parent":"280088","n_path":"\/events\/ludum-dare\/50\/the-lars-mission\/fancy-a-non-cram-jam-at-the-end-of-july-the-pacifist-jam","n_slug":"fancy-a-non-cram-jam-at-the-end-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"52174","n_created":"1657225920","n_modified":"1657226073","n_version":"916023","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/the-lars-mission\/fancy-a-non-cram-jam-at-the-end-of-july-the-pacifist-jam","text":"I'm hosting a 9 day jam where you're encouraged not to cram - and the theme is to avoid violence as a core mechanic of your game! \n\n![honestjam4.png](\/\/\/raw\/ecb\/c\/z\/4e8b2.png)\n\nRecently I've spent time reflecting on the sheer amount of violence\/combat orientated video games. Whilst I do not think this is a problem especially, I'm interested in seeing how hard it is to come up with fun game ideas that avoid violence, combat or physical confrontation. The term \"enemies\" or \"baddies\" has become such standard terms in gaming - I wonder how many games we can design and make without goodies vs baddies, or designated entities that we are justified in killing!\n\nRegister here: https:\/\/itch.io\/jam\/honest-jam-4","title":"Fancy a non-cram jam at the end of July? The Pacifist Jam!","wayback_source":{"timestamp":"20220720125902","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/295152+293914+293503+293373+293236+292841+293172+292152+292120+291901?author&parent&superparent"}}