Share some details of our games

Hello! The number of people who played our game this time exceeded our expectations, and everyone was very enthusiastic to leave their comments.

As the lead programmer and lead designer of the group, I'd like to share some details of the game that serve the gameplay. 52669.gif

Introduction

For the game of assembling chariots, how to guide the players is a big problem.

On the one hand, the operation of putting the parts together in the grid is very simple and intuitive, and players only need to know the keys to press so they would understand how to do it.

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On the other hand, the effect of various parts and the way to put together a good model is more difficult to teach players. So we abandoned the original conventional enemy design and let the enemy use the assembled chariots too - so that players can learn how to build them by watching the enemy chariots.

                                                 > Original enemy

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                                                  > Final enemy

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In addition to this, we also let the parts of the chariot be unlocked gradually, so that players can slowly get in touch with the new parts and try them out one by one.

Disposal of discarded parts

When the parts on a vehicle are dropped by an attack, they become useless junk that only blocks the progress of subsequent chariots. But it's hard to programmatically distinguish which parts are junk and which are not.

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So We added two new damage mechanisms to the game: parts that move at high speed outside of the wheels will continue to reduce HP when they hit the ground, and both the player and the enemy mothership gain collision damage.

Thus, parts that fall to the ground while moving will be quickly destroyed, and parts that stop on the ground will eventually be run over by the player's mothership.

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Also, when the player's chariot successfully destroys the enemy's chariot and attacks the enemy's mothership, the enemy's mothership collision damage also allows the player to deal only a certain amount of damage at a time.

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If you haven't played our game yet, here's the link:

https://ldjam.com/events/ludum-dare/51/carton-carrier