TukTuk Delivery: Our Gamejam Experience
We recently participated in Ludum Dare 53 and created a game called TukTuk Delivery. It was a fun and challenging experience, and we learned a lot from it. Here are some of our thoughts on what went well and what we could improve upon.
What Went Well:
- We were able to create a functional game within the given time frame.
- The game had a clear objective and gameplay mechanics that were easy to understand.
- The team collaborated well and each member contributed their skills effectively.
- The GPS was challenging but satisfactory to see it work after
- The driving experience with wheel colliders was very fun even if it was the first time we play with this in Unity
What Could Have Been Better:
Finish Condition: We missed including a finish condition such as a timer or a number of deliveries, which left the player without a clear goal to achieve.
AI Driving: We wished we had more time to add AI driving other cars on the road to increase the game's challenge.
Camera View: We realized that the camera could have been adjusted to avoid trees blocking the view, which could have improved the player's experience.
Overall, we are proud of what we accomplished in the gamejam. We want to thank @ArgmenBalian, @Bananian, @Zammoy, and @MrBamboo for their contributions and teamwork.
We hope you enjoyed playing TukTuk Delivery as much as we enjoyed creating it. Let us know your thoughts in the comments below.
Play the game => https://ldjam.com/events/ludum-dare/53/tuktuk-delivery
