A bunch of announcements

Firstly, my LD51 entry, Long Shot, has been updated to V1.2. This fixes an issue where entities that moved off-screen weren't being deleted, which caused increasing amounts of lag as the game wore on. If you haven't yet, check it out here, and I'll review the games of everyone who reviews it.

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Secondly, it's 10/10, so to celebrate my 10th Ludum Dare, my most successful entry, 15 Minutes to Live, is now finally available on itch.io and Newgrounds! 15 Minutes to Live DX comes with significantly improved graphics and audio, plus a range of other updates.

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The rest of my past Ludum Dare entries will be coming to itch.io later today as well, to build up my portfolio there.

My usual "techy stuff" post will be coming tomorrow, and my post-mortem will be coming at the weekend. After that, I think I might take the rest of the month off from game development. It's great that I've been so productive over the last couple of months, but I don't want to risk burning myself out.