{"author_name":"Fazz","cat":"LD #35","comments":[],"epoch":1460639160,"likes":0,"metadata":{"p_key":"8426","p_author":"Fazz","p_authorkey":"4894","p_urlkey":"43872","p_title":"Jam on jamon","p_cat":"LD #35","p_event":"LD35","p_time":"1460639160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4894","us_name":"Fazz","us_username":"\/author\/fazz\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>A late join for me and my Jam bud <a title=\"MyBungle\" href=\"http:\/\/www.ludumdare.com\/compo\/author\/MrBungle\/\">MrBungle <\/a>for LD #35.<\/p>\n <p>Depending on the scope of our initial ideas we&#8217;ll probably target web using Gamemaker or <a href=\"http:\/\/www.playmycode.com\" target=\"_blank\">playmycode<\/a>. There&#8217;s a slim chance we&#8217;ll go with an SDL2 framework, but we do usually end up regretting it.<\/p>\n <p>Graphics: <a title=\"GraphicsGale\" href=\"http:\/\/www.humanbalance.net\/gale\/us\/\">GraphicsGale<\/a>, <a title=\"Gimp\" href=\"http:\/\/www.gimp.org\/\">Gimp<\/a>, <a title=\"Irfanview\" href=\"http:\/\/www.irfanview.com\/\">Irfanview<\/a><\/p>\n <p>Sound: <a title=\"Audacity\" href=\"http:\/\/audacity.sourceforge.net\/\">Audacity<\/a>, <a title=\"bfxr\" href=\"http:\/\/www.bfxr.net\/\">b<\/a><a title=\"bfxr\" href=\"http:\/\/www.bfxr.net\/\">fxr<\/a><\/p>\n <p>Music: no idea \/ free stuff \/ microphone \/ low priority<\/p>\n <p>Good luck y&#8217;all.<\/p>","time":"April 14th, 2016 8:06 am","title":"Jam on jamon"}