{"assets":[{"original":"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/18768-shot0-1441648609.gif-eq-900-500.jpg","local":"\/data\/posts\/2015\/09\/1109778b3e1e5905d01e014ac503afc0.jpg"}],"author_link":"author\/bombjack\/","author_name":"bombjack","cat":"LD #33","categories":["LD #33"],"comments":[],"epoch":1441775280,"event":"LD33","likes":6,"metadata":{"p_key":"84376","p_author":"bombjack","p_authorkey":"0","p_urlkey":"295122","p_title":"Lil\u2019 Drake Post Mortem","p_cat":"LD #33","p_event":"LD33","p_time":"1441775280","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1440115200","event_key":"29","event_name":"LD33"},"source_url":"2015\/09\/09\/500558\/","text":"<p>Hi,<\/p>\n<p>Here is a small post-mortem of my LD entry.<\/p>\n<p><strong>What is the game about ?<\/strong><\/p>\n<p>It\u2019s a frantic game in which you can only fly and hit walls to change direction while avoiding deadly traps.<\/p>\n<p><strong>What went right:<\/strong><\/p>\n<p>\u2013 <strong>Constraints<\/strong>: Since I knew I would only have around 1 day to make the game, I put some constraints on gameplay and art. I wanted the gameplay to be really, really simple. What could be more simple than pressing any key to fly ? As far as we were going to fly a lot I made the velocity better if we keep on flying. I soon realised that this simple mechanic could be highly enhanced by bumping on the walls.<\/p>\n<p>I was working on a NES-inspired game when the contest started so I kept the same limitations for my entry: 3-4 colors per sprite and use my personal NES palette. I also tried to limit the sprite size to 16\u00d716. These are very relaxed NES constrained but they work for me.<\/p>\n<p>\u2013 <strong>CharacterController2D<\/strong>: This is an amazing class to start with animating a character. It saved me a lot of work and allowed me to have pixel precise controls.<\/p>\n<p>\u2013 <strong>Looking at the classics<\/strong>: I had no idea about the look I wanted to give to the game so I went to Spriters Resource to search for art style. For the backgrounds and platforms, I\u2019ve been heavily inspired by the Castlevania serie. And for the character I took a mix of several old games styles I liked.<\/p>\n<p>\u2013 <strong>Reusing<\/strong>: Both code(less than 1%) and derived my own art from the project \u00a0I was working on. It really helped me to get it on time. I just took the basic character controller of the game I was working on and adapted it to be able to fly. As for the art: I derived a secondary character to create the vampire.<\/p>\n<p>\u2013 <strong>Testing<\/strong>: I tested each levels a lot, I mean A LOT. It allowed me to create some pixel precise nightmare. So my advice would be: test, test, \u2026 test and test again.<\/p>\n<p><strong>What went wrong:<\/strong><\/p>\n<p>\u2013 <strong>Time<\/strong>: As far as I\u2019m dad of 3 wonderful children, I don\u2019t have a lot of time to participate to LD. This time I knew I had less than 24h to work on it. Well, I could have had more time but I prefered to play with the kids <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/> .<\/p>\n<p>I started by looking at the theme when I woke up and then\u2026 \u00a0worked on the art from 8 PM till midnight. On sunday I had something like 9-10 hours to work on the code and levels. Not much time.<\/p>\n<p>\u2013 <strong>Diversity<\/strong>: I wanted to have 10 levels. That sounded like a good number. I ended up with only 2 trap types: pikes and saws. I should probably had better targeting less levels but add more traps and enemies diversity. Everything is a matter of time vs feature.<\/p>\n<p>\u2013 <strong>Sound<\/strong>: I mostly play games without sound. That\u2019s probably why I didn\u2019t took time to add it to the game. It would have added a lot.<\/p>\n<p>\u2013 <strong>Jam or Compo<\/strong>: As far I reused some code and art, I entered the Jam. But to be really honest I used around 20 lines of code and just derived personal art. Does it worth not entering the compo ? I don\u2019t know. I worked alone. I strictly applied the rules but I felt like participating to the compo without being able to join it. What do you think ?<\/p>\n<p>\u2013 <strong>The name<\/strong>: I still don\u2019t know if I like it\u2026 I always find it hard to find name for the thing I do. I don\u2019t know if it a good or bad name\u2026 what about Super Fly Drake ?\u2026 Does the name really matters?<\/p>\n<p><img alt=\"\" class=\"alignnone\" height=\"444\" src=\"\/data\/posts\/2015\/09\/1109778b3e1e5905d01e014ac503afc0.jpg\" width=\"508\"\/><\/p>\n<p><strong>Lil\u2019 Drake : <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=18768\">http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=18768<\/a><br\/>\n<\/strong><\/p>\n<p><strong>Team<\/strong>: just me<\/p>\n<p><strong>Development time<\/strong>: +- 14h<\/p>\n<p><strong>Number of levels<\/strong>: 10<\/p>\n<p><strong>Development tools<\/strong>: Unity, Pixel Maker PRO, Aseprite, Pinta<\/p>\n<p><strong>Useful websites<\/strong>: spriters-resource.com, dafont.com<\/p>","time":"September 9th, 2015 5:08 am","title":"Lil\u2019 Drake Post Mortem","title_was_empty":false}