{"author_link":"\/users\/jormarysky","author_name":"JormaRysky","author_uid":"jormarysky","comments":[],"epoch":1682709016,"event":"LD53","format":"md","ldjam_node_id":356818,"likes":5,"metadata":{"p_key":"84418","p_author":"JormaRysky","p_authorkey":"1246523","p_urlkey":"295165","p_title":"I think we will try this time more modern style...","p_cat":"LDJam ","p_event":"LD53","p_time":"1682709016","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1246523","us_name":"JormaRysky","us_username":"jormarysky","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"id":356818,"parent":356816,"_superparent":332127,"author":246523,"type":"post","subtype":"","subsubtype":"","published":"2023-04-28T19:10:16Z","created":"2023-04-28T19:04:32Z","modified":"2023-04-28T20:03:10Z","_trust":1,"version":1091757,"slug":"i-think-we-will-try-this-time-more-modern-style","name":"I think we will try this time more modern style...","body":"...for graphics atleast, lets see how oldschool game itself is going to be.\n\nBeen speed modelling\/texturing all week to gauge how long does it take to create good enough PBR assets from scratch with Blender\/Substance Painter. Today been toying with Unity's Pipelines and Post processing\n\n![N\u00e4ytt\u00f6kuva (3433).png](\/\/\/raw\/bf2\/c3\/z\/57c8c.png)","scope":"public","node-timestamp":"2023-04-28T19:10:16Z","meta":[],"path":"\/events\/ludum-dare\/53\/$356816\/i-think-we-will-try-this-time-more-modern-style","parents":[1,5,9,332127,356816],"files":[],"files-timestamp":0,"love":5,"love-timestamp":"2023-04-28T20:03:10Z","comments":0,"_wayback":{"timestamp":"20230428201151","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/357094+357041+356972+356862+356880+356738+356818+356618+356630+356614?author&parent&superparent"}},"node_metadata":{"n_key":"356818","n_urlkey":"295165","n_parent":"356816","n_path":"\/events\/ludum-dare\/53\/$356816\/i-think-we-will-try-this-time-more-modern-style","n_slug":"i-think-we-will-try-this-time-mo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"246523","n_created":"1682708672","n_modified":"1682712190","n_version":"1091757","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/$356816\/i-think-we-will-try-this-time-more-modern-style","text":"...for graphics atleast, lets see how oldschool game itself is going to be.\n\nBeen speed modelling\/texturing all week to gauge how long does it take to create good enough PBR assets from scratch with Blender\/Substance Painter. Today been toying with Unity's Pipelines and Post processing\n\n![N\u00e4ytt\u00f6kuva (3433).png](\/\/\/raw\/bf2\/c3\/z\/57c8c.png)","title":"I think we will try this time more modern style...","wayback_source":{"timestamp":"20230428201151","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/357094+357041+356972+356862+356880+356738+356818+356618+356630+356614?author&parent&superparent"}}