Day 2 Progress

Day 2 is going well on my "coffee break grand strategy space conquest" game. Here's how it's looking:

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Here's how the three systems are shaping up: - Battle Screen - Mostly done, just need to fix some bugs with the enemy AI and get it to recognise the win/loss at the end battle. - Map Screen - Today's focus, this is getting close to done. Main things left are spending resources to reinforce fleets or deploy new ones. Oh and there's no enemy AI here yet. - Card System - This is the goal for Monday. I really want the battles to have a card aspect so you don't get to choose exactly what you do on every turn, I want the decision making to be more about "how do I work with what I've got".

This was always going to be a three day jam for me, and I'll be entering in the extra category to opt out of judging. However right now I'm feeling good about getting a playable game done before the jam finishes.

I'm also cautiously optimistic this might be fun enough to work on post jam. I think with some more development this might be a cool game. One step at a time though so the goal is to get it completed to a jam level.