{"author_link":"\/users\/bwalter","author_name":"bwalter","author_uid":"bwalter","comments":[],"epoch":1713651442,"event":"LD55","format":"md","ldjam_node_id":394362,"likes":2,"metadata":{"p_key":"84538","p_author":"bwalter","p_authorkey":"1003086","p_urlkey":"295286","p_title":"Thanks for 20 votes! (Tiny post-mort)","p_cat":"LDJam ","p_event":"LD55","p_time":"1713651442","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1003086","us_name":"bwalter","us_username":"bwalter","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"id":394362,"parent":387218,"_superparent":383062,"author":3086,"type":"post","subtype":"","subsubtype":"","published":"2024-04-20T22:17:22Z","created":"2024-04-20T22:06:38Z","modified":"2024-04-20T22:34:52Z","_trust":14,"version":1235093,"slug":"thanks-for-20-votes-tiny-post-mort","name":"Thanks for 20 votes! (Tiny post-mort)","body":"Thanks for 20 votes! Glad so many of you seemed to enjoy ruining villager's days!\n\n![Animation.gif](\/\/\/raw\/e0c\/z\/6494b.gif)\n\nAll in all, I'm pretty happy with how [Druid Island](https:\/\/ldjam.com\/events\/ludum-dare\/55\/druid-island) turned out. I did not have a strong idea for this theme. Honestly, I wasn't too interested. So I just picked an artstyle and ran with it-- following in the footsteps of my friend [lootbndt](https:\/\/twitter.com\/LootBndt).\n\nIsland generation wasn't all that difficult- I had it up and running in about 30 minutes. Some friends came online and I spent the rest of the night playing halo and trying to think of what to do with it.\n\n![Animation2.gif](\/\/\/raw\/e0c\/z\/6494d.gif)\n\nDay 2, I made the waves move and the plants sway, added flower gathering and villagers and realized I didn't like it. I'd had to cut down the number of creatures you could spawn for scope, so the plants no longer really felt unique. So after maybe 6 hours total of work I stopped and watched most of Fallout. Pretty good show. Not a masterpiece, but I'd recommend.\n\n![Animation4.gif](\/\/\/raw\/e0c\/z\/6494c.gif)\n\nDay 3, I decided to juice it to the gills, add archer enemies, and see if it felt any better. It did! Amazing what some screen shake and particle effects will do! So I grabbed a mallet, my mortar and pestle from the kitchen, mixed some sound effects at my desk, cranked out some music and ta-da! That's pretty much it.\n\nSo for the (maybe) 12 hours I put into it, I'm quite happy. I think maybe I'll take this artstyle and see what else I can do with it. I quite enjoyed the turn based characters jiggling all over a bitsy grid. Maybe a soulslike?","scope":"public","node-timestamp":"2024-04-20T22:17:22Z","meta":[],"path":"\/events\/ludum-dare\/55\/druid-island\/thanks-for-20-votes-tiny-post-mort","parents":[1,5,9,383062,387218],"files":[],"files-timestamp":0,"love":2,"love-timestamp":"2024-04-20T22:26:17Z","comments":2,"comments-timestamp":"2024-04-20T22:34:52Z","_wayback":{"timestamp":"20240420233811","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/394368+394366+394362+394361+394360+394354+394351+394348+394346+394343?author&parent&superparent"}},"node_metadata":{"n_key":"394362","n_urlkey":"295286","n_parent":"387218","n_path":"\/events\/ludum-dare\/55\/druid-island\/thanks-for-20-votes-tiny-post-mort","n_slug":"thanks-for-20-votes-tiny-post-mo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3086","n_created":"1713650798","n_modified":"1713652492","n_version":"1235093","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/druid-island\/thanks-for-20-votes-tiny-post-mort","text":"Thanks for 20 votes! Glad so many of you seemed to enjoy ruining villager's days!\n\n![Animation.gif](\/\/\/raw\/e0c\/z\/6494b.gif)\n\nAll in all, I'm pretty happy with how [Druid Island](https:\/\/ldjam.com\/events\/ludum-dare\/55\/druid-island) turned out. I did not have a strong idea for this theme. Honestly, I wasn't too interested. So I just picked an artstyle and ran with it-- following in the footsteps of my friend [lootbndt](https:\/\/twitter.com\/LootBndt).\n\nIsland generation wasn't all that difficult- I had it up and running in about 30 minutes. Some friends came online and I spent the rest of the night playing halo and trying to think of what to do with it.\n\n![Animation2.gif](\/\/\/raw\/e0c\/z\/6494d.gif)\n\nDay 2, I made the waves move and the plants sway, added flower gathering and villagers and realized I didn't like it. I'd had to cut down the number of creatures you could spawn for scope, so the plants no longer really felt unique. So after maybe 6 hours total of work I stopped and watched most of Fallout. Pretty good show. Not a masterpiece, but I'd recommend.\n\n![Animation4.gif](\/\/\/raw\/e0c\/z\/6494c.gif)\n\nDay 3, I decided to juice it to the gills, add archer enemies, and see if it felt any better. It did! Amazing what some screen shake and particle effects will do! So I grabbed a mallet, my mortar and pestle from the kitchen, mixed some sound effects at my desk, cranked out some music and ta-da! That's pretty much it.\n\nSo for the (maybe) 12 hours I put into it, I'm quite happy. I think maybe I'll take this artstyle and see what else I can do with it. I quite enjoyed the turn based characters jiggling all over a bitsy grid. Maybe a soulslike?","title":"Thanks for 20 votes! (Tiny post-mort)","wayback_source":{"timestamp":"20240420233811","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/394368+394366+394362+394361+394360+394354+394351+394348+394346+394343?author&parent&superparent"}}