{"author_link":"\/users\/86735","author_name":"LDJam user 86735","author_uid":"86735","comments":[],"epoch":1682826225,"event":"LD53","format":"md","ldjam_node_id":365050,"likes":0,"metadata":{"p_key":"84549","p_author":"LDJam user 86735","p_authorkey":"1086735","p_urlkey":"295297","p_title":"Complexity","p_cat":"LDJam ","p_event":"LD53","p_time":"1682826225","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1086735","us_name":"LDJam user 86735","us_username":"86735","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"id":365050,"parent":355859,"_superparent":332127,"author":86735,"type":"post","subtype":"","subsubtype":"","published":"2023-04-30T03:43:45Z","created":"2023-04-30T03:41:03Z","modified":"2023-04-30T03:43:45Z","_trust":1,"version":1111725,"slug":"complexity","name":"Complexity","body":"I want to make this a bit more interesting. Right now you kind of do the same things over and over again.\n\nSimple addition to make decisions mean something is to take away claw's random targeting and let you choose which enemy to target. \n\nNext steps are probably do that, make the breath weapon  have a cooldown, and tone down the damage on \"To whom it may concern\"(fireball).\n\nIt's pretty fun seeing multiple folks blow up at once though. maybe leave fireball damage as it and just add a sound effect.\n\nIt feels like it wants victory music but i'm not sure how I would go about that.","scope":"public","node-timestamp":"2023-04-30T03:43:45Z","meta":[],"path":"\/events\/ludum-dare\/53\/stand-and-deliver\/complexity","parents":[1,5,9,332127,355859],"files":[],"files-timestamp":0,"love":0,"comments":0,"_wayback":{"timestamp":"20230430034716","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/365050+365039+364995+364985+364979+364972+364931+364907+364918+364832?author&parent&superparent"}},"node_metadata":{"n_key":"365050","n_urlkey":"295297","n_parent":"355859","n_path":"\/events\/ludum-dare\/53\/stand-and-deliver\/complexity","n_slug":"complexity","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"86735","n_created":"1682826063","n_modified":"1682826225","n_version":"1111725","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/stand-and-deliver\/complexity","text":"I want to make this a bit more interesting. Right now you kind of do the same things over and over again.\n\nSimple addition to make decisions mean something is to take away claw's random targeting and let you choose which enemy to target. \n\nNext steps are probably do that, make the breath weapon  have a cooldown, and tone down the damage on \"To whom it may concern\"(fireball).\n\nIt's pretty fun seeing multiple folks blow up at once though. maybe leave fireball damage as it and just add a sound effect.\n\nIt feels like it wants victory music but i'm not sure how I would go about that.","title":"Complexity","wayback_source":{"timestamp":"20230430034716","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/365050+365039+364995+364985+364979+364972+364931+364907+364918+364832?author&parent&superparent"}}