"Explosive content" That Didn't Make It Into the "Explodicaves" ●~*

Hey, guys!!!
I want to thank you for your comments about our game! And on behalf of all the artists on the team, as the lead artist of the game, I want to thank you for the kind words about our work, we really appreciate it!^^
In honor of this, I'll send you some content that didn't make it into the game and tell you what the point was!
If you don't know what this game is about, PLAY IT HERE and spark your interest!!! >:)
End screen. Every time after completing a level, this screen should have appeared:

Shop - You can buy new bombs with the gold you have mined, You only have the "Regular Bomb", the rest you will have to buy yourself!
Rank System - Depending on how you completed the level (health remaining, gold earned, and the time it took you to complete the level), you will be assigned a rank.
Two-three more bombs. These bombs didn't make it into the game:
Sticky bombs - Sticks to multiple enemies, continuing to move by inertia. Then explodes, damaging sticky enemies.
Cluster bombs - After hitting the target, the bomb explodes into several "mini-bombs". (there should have been 3 of them)
Mini-bombs - They work like a "Regular Bomb".

Splash Art. This was made for the presentation of the game (after ludum):



The boss "Big-Cart" is "Bull-Cart". Our boss looked a little different, but due to time had to change a little, for better animation. Here are all his versions (new version updated after jam):

Thank you for reading this till the end!
Here is your true reward that you deserve!(«◠‿◠»)
