{"author_link":"\/users\/236545","author_name":"LDJam user 236545","author_uid":"236545","comments":[],"epoch":1712548281,"event":"LD55","format":"md","ldjam_node_id":384805,"likes":6,"metadata":{"p_key":"84671","p_author":"LDJam user 236545","p_authorkey":"1236545","p_urlkey":"295426","p_title":"Tutorial: How to Write a Sprite Packer","p_cat":"LDJam ","p_event":"LD55","p_time":"1712548281","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1236545","us_name":"LDJam user 236545","us_username":"236545","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"id":384805,"parent":384802,"_superparent":383062,"author":236545,"type":"post","subtype":"","subsubtype":"","published":"2024-04-08T03:51:21Z","created":"2024-04-08T03:29:16Z","modified":"2024-04-08T09:17:45Z","_trust":1,"version":1196151,"slug":"tutorial-how-to-write-a-sprite-packer","name":"Tutorial: How to Write a Sprite Packer","body":"I can't believe the jam is just a week away!\n\nIn the spirit of giving back to this community that has taught me so much, I finished writing a tutorial on [How to Write a Sprite Packer](https:\/\/andrw.coffee\/devlog\/sprite_packer\/).\n\n![w.png](\/\/\/raw\/10c\/93\/z\/60ad2.png)\n\nIn this tutorial, we learn how texture atlases are used to draw images in games, write a sprite packer from start to finish, and export our data in a way that can be incorporated into any engine.\n\nIf this sounds up your alley, come check it out!","scope":"public","node-timestamp":"2024-04-08T03:53:13Z","meta":[],"path":"\/events\/ludum-dare\/55\/$384802\/tutorial-how-to-write-a-sprite-packer","parents":[1,5,9,383062,384802],"files":[],"files-timestamp":0,"love":6,"love-timestamp":"2024-04-08T09:17:45Z","comments":0,"_wayback":{"timestamp":"20240408101044","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/384881+317452+384878+384844+384835+384805+384748+384741+384667+384662?author&parent&superparent"}},"node_metadata":{"n_key":"384805","n_urlkey":"295426","n_parent":"384802","n_path":"\/events\/ludum-dare\/55\/$384802\/tutorial-how-to-write-a-sprite-packer","n_slug":"tutorial-how-to-write-a-sprite-p","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"236545","n_created":"1712546956","n_modified":"1712567865","n_version":"1196151","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/$384802\/tutorial-how-to-write-a-sprite-packer","text":"I can't believe the jam is just a week away!\n\nIn the spirit of giving back to this community that has taught me so much, I finished writing a tutorial on [How to Write a Sprite Packer](https:\/\/andrw.coffee\/devlog\/sprite_packer\/).\n\n![w.png](\/\/\/raw\/10c\/93\/z\/60ad2.png)\n\nIn this tutorial, we learn how texture atlases are used to draw images in games, write a sprite packer from start to finish, and export our data in a way that can be incorporated into any engine.\n\nIf this sounds up your alley, come check it out!","title":"Tutorial: How to Write a Sprite Packer","wayback_source":{"timestamp":"20240408101044","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/384881+317452+384878+384844+384835+384805+384748+384741+384667+384662?author&parent&superparent"}}