{"author_link":"\/users\/dis0rder","author_name":"Dis0rder","author_uid":"dis0rder","comments":[],"epoch":1759618697,"event":"LD58","format":"md","ldjam_node_id":420268,"likes":1,"metadata":{"p_key":"84746","p_author":"Dis0rder","p_authorkey":"1011342","p_urlkey":"295502","p_title":"Boxing around","p_cat":"LDJam ","p_event":"LD58","p_time":"1759618697","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1011342","us_name":"Dis0rder","us_username":"dis0rder","event_start":"1759449600","event_key":"112","event_name":"Ludum Dare 58"},"node":{"id":420268,"parent":417097,"_superparent":415614,"author":11342,"type":"post","subtype":"","subsubtype":"","published":"2025-10-04T22:58:17Z","created":"2025-10-04T22:34:35Z","modified":"2025-10-04T22:59:51Z","_trust":8,"version":1321135,"slug":"boxing-around","name":"Boxing around","body":"Phew, I'm pooped! :sleeping:\n\nThe theme was conveniently in line with an idea that had been occupying my mind for a long time. Probably not a better excuse to try prototyping it now, I guess.\n\n![ContainerC_segment1b.gif](\/\/\/raw\/e4c\/2\/z\/6cd7a.gif)\n\n![ContainerC_segment2b.gif](\/\/\/raw\/e4c\/2\/z\/6cd7b.gif)\n\nThe planned concept would still include a few additional implementations, such as different classes of objects with their own attributes etc.\n\n---\n\nTomorrow we'll see if I'll try to iterate those things or not.\n\nI guess that will decide whether this is gonna be a silly little tech-demo \/ proof-of-concept or a \"proper\" game.\n\n![Container.png](\/\/\/raw\/e4c\/2\/z\/6cd84.png)\n\n![container2.png](\/\/\/raw\/e4c\/2\/z\/6cd85.png)\n\nGoodnight! :bed: ","scope":"public","node-timestamp":"2025-10-04T22:58:17Z","meta":[],"path":"\/events\/ludum-dare\/58\/$417097\/$420268","parents":[1,5,9,415614,417097],"files":[],"files-timestamp":0,"love":1,"love-timestamp":"2025-10-04T22:59:51Z","comments":0,"_wayback":{"timestamp":"20251004230149","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/420268+420279+420282+420278+420276+420270+420274+420271+420269+420267?author&parent&superparent"}},"node_metadata":{"n_key":"420268","n_urlkey":"295502","n_parent":"417097","n_path":"\/events\/ludum-dare\/58\/$417097\/$420268","n_slug":"boxing-around","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11342","n_created":"1759617275","n_modified":"1759618791","n_version":"1321135","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/$417097\/$420268","text":"Phew, I'm pooped! :sleeping:\n\nThe theme was conveniently in line with an idea that had been occupying my mind for a long time. Probably not a better excuse to try prototyping it now, I guess.\n\n![ContainerC_segment1b.gif](\/\/\/raw\/e4c\/2\/z\/6cd7a.gif)\n\n![ContainerC_segment2b.gif](\/\/\/raw\/e4c\/2\/z\/6cd7b.gif)\n\nThe planned concept would still include a few additional implementations, such as different classes of objects with their own attributes etc.\n\n---\n\nTomorrow we'll see if I'll try to iterate those things or not.\n\nI guess that will decide whether this is gonna be a silly little tech-demo \/ proof-of-concept or a \"proper\" game.\n\n![Container.png](\/\/\/raw\/e4c\/2\/z\/6cd84.png)\n\n![container2.png](\/\/\/raw\/e4c\/2\/z\/6cd85.png)\n\nGoodnight! :bed: ","title":"Boxing around","wayback_source":{"timestamp":"20251004230149","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/420268+420279+420282+420278+420276+420270+420274+420271+420269+420267?author&parent&superparent"}}